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Patch 7.2 Testing

Test Server Information & what needs currently testing
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TheTinyPebble
Commodore
Posts: 218
Joined: Wed Oct 04, 2017 3:47 pm
Denmark

Patch 7.2 Testing

#1

Post by TheTinyPebble » Sat Jul 21, 2018 12:04 am

We've merged the SWGEmu code and the following items need to be tested:
Fixed: Light Blaster Schematic [Shipwright]
Fixed: Check heck player access to building for Combat Medic poison/disease application
Fixed: Force Speed calculation
Fixed: Grenades not bypassing saberblock
Fixed: Heavy and Heavy Consumable weapons ignoring saberblock
Fixed: Player city skill trainers able to be placed while incapacitated or dead
Fixed: /recruit SUI able to be summoned while incapacitated or dead
Fixed: Player city skill trainers able to be placed in water
Fixed: Player's ability to make a pet attack while player is swimming
Fixed: Force absorb force gain calculation
Fixed: Wrong bleeding defense mod on forceResistBleeding
Fixed: Tatooine region spawn coordinate typo
Fixed: Force weaken functionality
Note: This may need to be adjusted to fit our changes to make weaken viable in pve.
Fixed: Grovo spawn at nightsister stronghold
Fixed: Force Intimidate 2 area of effect range
Fixed: Minimum nutrition on several chef items
Fixed: KD/kneeling damage on initial hit of force choke
Fixed: PvP rating calculation error
Fixed: Factory blueprints consuming all identical single components in hopper at once

Added: Various stability fixes
Added: Force Ranking System [Up to date, will be active on test for now - Can blue frog it]
Added: Can restart knight trials to switch sides
Added: New Force attack damage handling method (will need significant testing)
Note: Emu lowered damage for this, while it's been left the same here.

Changed: Increased Fast blast multiplier to better reflect live.
Changed: Fast blast split should now split properly.

Adjusted: Force choke damage calculation, round one
Note: Damage is still increased as per our server change
Adjusted: Max range of structure payMaintenance command increased

Removed: Action cost from melee pup primary stats

FRS is also active on test, but won't be put on live until we are sure it is in a complete state. Testing and feedback on the above takes precedence.

User avatar
TheTinyPebble
Commodore
Posts: 218
Joined: Wed Oct 04, 2017 3:47 pm
Denmark

Re: Patch 7.2 Testing

#2

Post by TheTinyPebble » Thu Jul 26, 2018 5:14 pm

Player Bounties are now active on test. Read more here: viewtopic.php?f=64&p=2142#p2142

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