Register an Account Image - Join our Discord Server Image

Have any questions? Need help with something? Contact us on Discord or check out our Help Forums.

Announcement: We have updated our multiple accounts policy. Please read here and submit the required information if your household plays on more than one account.

Donations are always welcome and help us with the upkeep of the server. Click click here to donate.

we have now added donorbox for those of you who cant use PayPal too. Thank you!


Help us stay #1 and vote for us Here and Come Join Us on Twitter

Chapter 1.3 Testing

Test Server Information & what needs currently testing
User avatar
Tyclo
Admiral
Posts: 293
Joined: Mon Jan 01, 2018 10:08 pm
Location: Las Vegas, NV
United States of America

Chapter 1.3 Testing - April 14th, 2020

#21

Post by Tyclo » Tue Apr 14, 2020 10:19 am

April 14th, 2020
Test Center's Database have not been updated. Please be patient, we will update the TC databases as soon as we can.

Updated:
  • Bounty Hunter Missions:
    • BH missions now decay after 3 hours and 10 minutes.
    • If you do not complete your bounty within this time period you will fail the mission.
  • Jedi: Saber block has been adjusted with the following values for both PvP and PvE
    • 85% base change to saber block.
    • -10% saber block with stunned state.
    • -10% saber block with blinded state.
Removed:
  • Travel NPC to Florrum.
Fixed:
  • Perm Locked Cells still allowing combat on targets with no perms
  • Find Structure Command will now show if a structure is packed up instead of planet "Unknown."

User avatar
Tyclo
Admiral
Posts: 293
Joined: Mon Jan 01, 2018 10:08 pm
Location: Las Vegas, NV
United States of America

Chapter 1.3 Testing - April 15th, 2020

#22

Post by Tyclo » Thu Apr 16, 2020 2:10 am

April 15th, 2020
Combat Balancing Changes
  • Bounty Hunter:
    • Eye Shot (Pistols):
      • Removed Intimidate state chance.
    • Lightning Single 2 (Lightning Canon):
      • Reverted to previous state.
    • Lightning Cone 2 (Lightning Canon):
      • Reverted to previous state.
  • Jedi Enhancer:
    • Reduce cost of force armor cost per hit.
    • Increased effectiveness of Enhancer's force resist states.
  • Jedi Healer:
    • Force Cure Disease:
      • Heals for two iterations instead of one.
    • Force Cure Poison:
      • Heals for two iterations instead of one.
    • Heal All Other 1
      • Heal amount increase to 700 from 250.
      • Force Cost decreased to 250 from 600.
      • Timer decreased from "6" to "3".
    • Heal All Other 2
      • Heal amount increase to 1500 from 750.
      • Force Cost decreased to 375 from 700.
      • Timer decreased from "6" to "3".
    • Heal All Self 1
      • Heal amount increase to 750 from 500.
      • Force Cost decreased to 150 from 250.
      • Timer decreased from "6" to "4".
    • Heal All Self 2
      • Timer decreased from "6" to "4".
    • Total Heal Other
      • Increased heal Disease and Poison iterations to 2 from 1.
      • Increased heal amount to 6000 from 1000.
      • Increased heal battle fatigue and wound amount to 500 from 250.
      • Lowered heal Disease/Poison/Bleeding/State cost from 50 to 25.
      • Timer decreased from "3" to "2".
    • Total Heal Self
      • Increased heal Disease and Poison iterations to 5 from 2.
      • Timer decreased from "3" to "2".
  • Jedi Lightsaber:
    • Saber One Handed Combo Hit 3:
      • Removed posture down state from ability.
    • Saber One Handed Flurry 2:
      • Increased damage multiplier to 4.25 from 4.0.
    • Saber Two Handed Body Hit 3:
      • Increased damage multiplier to 2.75 from 2.25.
    • Saber Two Handed Phantom Attack:
      • Increased damage multiplier to 4.75 from 4.5.
    • Saber Polearm Dervish 2:
      • Increased damage multiplier to 4.75 from 4.5.
    • Saber Polearm Leg Hit 3:
      • Increased damage multiplier to 2.75 from 2.25.
  • Swordsman:
    • Two Handed Melee Area Hit 3:
      • Reverted to previous state.
    • Two Handed Melee Hit 3:
      • Reverted to previous state.
Updated:
  • Bounty Hunter Missions:
    • Bounty Hunters cannot hunt the same target more than once every 20 hours. (Timer is pending to change)
Fixed:
  • Additional locked cell fixes for combat.

User avatar
stsh10
Ensign
Posts: 28
Joined: Wed Jan 15, 2020 1:48 am
United States of America

Re: Chapter 1.3 Testing - April 15th, 2020

#23

Post by stsh10 » Thu Apr 16, 2020 2:26 am

Tyclo wrote:
Thu Apr 16, 2020 2:10 am
April 15th, 2020
Combat Balancing Changes
  • Bounty Hunter:
    • Eye Shot (Pistols):
      • Removed Intimidate state chance.
    • Lightning Single 2 (Lightning Canon):
      • Reverted to previous state.
    • Lightning Cone 2 (Lightning Canon):
      • Reverted to previous state.
  • Jedi Enhancer:
    • Reduce cost of force armor cost per hit.
    • Increased effectiveness of Enhancer's force resist states.
  • Jedi Healer:
    • Force Cure Disease:
      • Heals for two iterations instead of one.
    • Force Cure Poison:
      • Heals for two iterations instead of one.
    • Heal All Other 1
      • Heal amount increase to 700 from 250.
      • Force Cost decreased to 250 from 600.
      • Timer decreased from "6" to "3".
    • Heal All Other 2
      • Heal amount increase to 1500 from 750.
      • Force Cost decreased to 375 from 700.
      • Timer decreased from "6" to "3".
    • Heal All Self 1
      • Heal amount increase to 750 from 500.
      • Force Cost decreased to 150 from 250.
      • Timer decreased from "6" to "4".
    • Heal All Self 2
      • Timer decreased from "6" to "4".
    • Total Heal Other
      • Increased heal Disease and Poison iterations to 2 from 1.
      • Increased heal amount to 6000 from 1000.
      • Increased heal battle fatigue and wound amount to 500 from 250.
      • Lowered heal Disease/Poison/Bleeding/State cost from 50 to 25.
      • Timer decreased from "3" to "2".
    • Total Heal Self
      • Increased heal Disease and Poison iterations to 5 from 2.
      • Timer decreased from "3" to "2".
  • Jedi Lightsaber:
    • Saber One Handed Combo Hit 3:
      • Removed posture down state from ability.
    • Saber One Handed Flurry 2:
      • Increased damage multiplier to 4.25 from 4.0.
    • Saber Two Handed Body Hit 3:
      • Increased damage multiplier to 2.75 from 2.25.
    • Saber Two Handed Phantom Attack:
      • Increased damage multiplier to 4.75 from 4.5.
    • Saber Polearm Dervish 2:
      • Increased damage multiplier to 4.75 from 4.5.
    • Saber Polearm Leg Hit 3:
      • Increased damage multiplier to 2.75 from 2.25.
  • Swordsman:
    • Two Handed Melee Area Hit 3:
      • Reverted to previous state.
    • Two Handed Melee Hit 3:
      • Reverted to previous state.
    Updated:
    • Bounty Hunter Missions:
      • Bounty Hunters cannot hunt the same target more than once every 20 hours. (Timer is pending to change)
    Fixed:
    • Additional locked cell fixes for combat.
And with one fell swoop, you have rendered Ranged professions obsolete and made one profession in the game the only one worth playing.

User avatar
Tyclo
Admiral
Posts: 293
Joined: Mon Jan 01, 2018 10:08 pm
Location: Las Vegas, NV
United States of America

Re: Chapter 1.3 Testing - April 15th, 2020

#24

Post by Tyclo » Thu Apr 16, 2020 3:47 am

stsh10 wrote:
Thu Apr 16, 2020 2:26 am
And with one fell swoop, you have rendered Ranged professions obsolete and made one profession in the game the only one worth playing.
Tyclo wrote:
Mon Apr 13, 2020 1:23 am
IMPORTANT
Everything on the Test Center is for TESTING. No changes are ever final. The Test Center and these notes are specifically for testing purposes. Emotional reactions, slander, rude/back handed comments and threats will not be tolerated. Please keep comments on changes to-the-point and feedback concise. Please do not provide feedback that skews the results to a personal preference, such as under reporting or providing partial data-sets. This only creates extra work for the developers, staff and other testers.

Sereya
Commander
Posts: 51
Joined: Sun Dec 22, 2019 3:22 am
United States of America

Re: Chapter 1.3 Testing

#25

Post by Sereya » Thu Apr 16, 2020 3:50 am

Tyclo/team,
  • Thanks for reassessing the LLC and Swordsman changes - I think reverting those back is the right move.
  • Excited to hop on and test the force armor changes. I'll post something thoughts and some test results when I have a chance.
  • While I like the buff to Heals, I'm a little worried it might be too overtuned.
  • Definitely supportive of the slight increases to jedi saber damage mods to help them make a (small) dent in melee profs with 63% PSGs
  • I do disagree with the strafe shot cone nerf though. The effects in PvP will likely be minimal from the loss of cone width, but PvE will take a hit.
Thanks for the hard work!

Jeremiah87
Commander
Posts: 50
Joined: Sat Jul 13, 2019 4:24 pm
United States of America

Re: Chapter 1.3 Testing

#26

Post by Jeremiah87 » Thu Apr 16, 2020 5:36 am

From some testing it looks like Force Armor 2 will still need significant buffs.

From some combat testing vs a few different professions/templates, from regular combat, with light healing, the jedi will be force dead in 5 mins in a 1vs1 setting, more than 1 person beating you it's done before it's started.

The heal changes are pretty sweet.

The reversion on LLC makes sense, actually have to stun people on the BH again instead of just spamming the LLC with massive acc.

The force resist states is a definite noticeable boost, as well as the 2 iterations being cleared for pois/dis.

Orlaf
Squadron Commander
Posts: 82
Joined: Sun Jan 26, 2020 1:27 am
United States of America

Re: Chapter 1.3 Testing - April 15th, 2020

#27

Post by Orlaf » Thu Apr 16, 2020 5:56 am

Tyclo wrote:
Thu Apr 16, 2020 2:10 am
April 15th, 2020
Combat Balancing Changes
  • Bounty Hunter:
    • Eye Shot (Pistols):
      • Removed Intimidate state chance.
    • Lightning Single 2 (Lightning Canon):
      • Reverted to previous state.
    • Lightning Cone 2 (Lightning Canon):
      • Reverted to previous state.
  • Jedi Enhancer:
    • Reduce cost of force armor cost per hit.
    • Increased effectiveness of Enhancer's force resist states.
  • Jedi Healer:
    • Force Cure Disease:
      • Heals for two iterations instead of one.
    • Force Cure Poison:
      • Heals for two iterations instead of one.
    • Heal All Other 1
      • Heal amount increase to 700 from 250.
      • Force Cost decreased to 250 from 600.
      • Timer decreased from "6" to "3".
    • Heal All Other 2
      • Heal amount increase to 1500 from 750.
      • Force Cost decreased to 375 from 700.
      • Timer decreased from "6" to "3".
    • Heal All Self 1
      • Heal amount increase to 750 from 500.
      • Force Cost decreased to 150 from 250.
      • Timer decreased from "6" to "4".
    • Heal All Self 2
      • Timer decreased from "6" to "4".
    • Total Heal Other
      • Increased heal Disease and Poison iterations to 2 from 1.
      • Increased heal amount to 6000 from 1000.
      • Increased heal battle fatigue and wound amount to 500 from 250.
      • Lowered heal Disease/Poison/Bleeding/State cost from 50 to 25.
      • Timer decreased from "3" to "2".
    • Total Heal Self
      • Increased heal Disease and Poison iterations to 5 from 2.
      • Timer decreased from "3" to "2".
  • Jedi Lightsaber:
    • Saber One Handed Combo Hit 3:
      • Removed posture down state from ability.
    • Saber One Handed Flurry 2:
      • Increased damage multiplier to 4.25 from 4.0.
    • Saber Two Handed Body Hit 3:
      • Increased damage multiplier to 2.75 from 2.25.
    • Saber Two Handed Phantom Attack:
      • Increased damage multiplier to 4.75 from 4.5.
    • Saber Polearm Dervish 2:
      • Increased damage multiplier to 4.75 from 4.5.
    • Saber Polearm Leg Hit 3:
      • Increased damage multiplier to 2.75 from 2.25.
  • Swordsman:
    • Two Handed Melee Area Hit 3:
      • Reverted to previous state.
    • Two Handed Melee Hit 3:
      • Reverted to previous state.
Updated:
  • Bounty Hunter Missions:
    • Bounty Hunters cannot hunt the same target more than once every 20 hours. (Timer is pending to change)
Fixed:
  • Additional locked cell fixes for combat.
Tested

In my opinion, reduce Heal all Other 1 and 2 Strength down to "500" and "1000" respectively.

I would further reduce heal all self 2 to "3" for timer. The timer was still pretty long, this will help Jedi livability but at same time, will cause problems for them if they spam it because it'll drain their force very quick

force cure should be pushed up to 2.4-2.6 'iterations'. took me about 3 force cures to cure a 630 effectiveness, 145 potency poison which is pretty good but not the best poisons I have, and cant definitely reapply poisons as you finish clearing the other set.

no BH on to test damages on them.

Force armor 2 - while the changes are WAAAAY better, a fight 1v1 Jedi, with barely any healing lasts about 5 minutes. BH fight will last 1-2 minutes before you're out of force. FRS is integral part in SOE Jedi design so much so that Lightsaber specials cost is affected, same thing with a lot more features. So while just sitting there and taking damage on force armor 2 it'll last a while but as soon as start fighting back and healing, you start losing force at a very rapid pace.

RIPGorath
Mission Commander
Posts: 79
Joined: Thu Sep 19, 2019 4:15 am
Canada

Re: Chapter 1.3 Testing

#28

Post by RIPGorath » Thu Apr 16, 2020 6:11 am

Nice on the revert to eye-shot, was too much I found.
I really like the increase to polearm and the increase to pistol/carbine specials.
Fire Breathing Spider moving around and increased loot is nice too.
Really like the BH terminal private house changes and timer features.
Enhancer and Healing changes nice as well, still no 2 sec timer like on live, but 4 is better then 6 is, that is brutal.
Cure line and enhancer resist increase nice as well.
No mention of the timer decreasing on the single HAM heals to 4 from 6, yet?


"Perm Locked Cells still allowing combat on targets with no perms"

What does all this mean in laymans' term? lol

User avatar
Tyclo
Admiral
Posts: 293
Joined: Mon Jan 01, 2018 10:08 pm
Location: Las Vegas, NV
United States of America

Re: Chapter 1.3 Testing

#29

Post by Tyclo » Thu Apr 16, 2020 6:46 am

RIPGorath wrote:
Thu Apr 16, 2020 6:11 am
"Perm Locked Cells still allowing combat on targets with no perms"
Combat actions can no longer be done from inside of private locked structures, such as through a door on an SF PvP base.

User avatar
Tyclo
Admiral
Posts: 293
Joined: Mon Jan 01, 2018 10:08 pm
Location: Las Vegas, NV
United States of America

Re: Chapter 1.3 Testing

#30

Post by Tyclo » Thu Apr 16, 2020 6:57 am

Test Center's Database has been updated.

Post Reply