Dutstra wrote: ↑Thu May 28, 2020 6:28 pm
I for one feel weak as a class balanced 1v1 but has the potential to have to face BH 1-3 v 1. I have fought you twice before I think and killed you both times that I recall. I have stood toe to toe vs solo BH a handful of times but as soon as that second guy turns up it changes the equation and often results in a swift death.
By feeling weak what I mean is I can run a Swords template which can out perform a Jedi's ability by a large proportion. my swords can AFK Elders/Krayts/DJK and many more mobs, PVP wise it can stand toe to toe to a Jedi player and just outlast their force with plenty more in the tank. It costs a lot lot less to run a Swordsman than a Jedi and you get more back in that investment if you played them like for like.
If you're balancing 1v1 limit combat in this situation to 1v1. Else balance accordingly.
I cannot say whats made Jedi feel weak in-particular as I have not payed attention to all the previous changes.
Swordsman takes a day to grind, jedi 6 weeks + glowie + xpgrind, then the Jedi template.
I hear what you're saying. Respectfully, however, you didn't really answer the question.
In all of your examples, you're stating that other professions are better than Jedi in various areas; however, that has nothing to do with Jedi becoming weak (in your original comment about Jedi vs BH being a much more common occurrence). By your own examples, these professions were always that way. In fact, Tyclo made a comment that Jedi has only ever had a single nerf, and that was a change to AI. By all evidence, there's nothing that occurred to make Jedi weaker.
It seems that you want Jedi to be better in every area (and that's a fine opinion to have). However, from a balancing perspective, even alpha classes cannot be the best at everything, otherwise they render every other class obsolete. Put another way, why play any class other than Jedi, if Jedi are better in every area? That's the balancing issue at play here.
I'd gladly support pre-9 Jedi templates... if they brought back permadeth and Jedi TEFs. Power and capability have to be balanced vs penalty and consequence. I don't think many people want that approach though, and that's the inherent issue (in my humble opinion).
Jedi run faster, heal better, tank ranged better, have better instantaneous damage reduction (burst defense), and are better at group PvP than all other professions. By comparison, they don't make the best PvE tanks, they don't do the best burst damage, they aren't the best at 1v1 PvP. That's a trade-off. It doesn't mean it's the right trade-off, but it's a balance of sorts.
I guess what I'm saying is, you implied Jedi somehow became weak, yet your examples highlight that they didn't; it's simply you want them to become stronger (those are actually two different arguments). What balance do you think should happen in order to prevent them from becoming the end-all dominant alpha-class?
And yes, I fought you twice when I was testing out ranged template variants. It's not the templates I've run for the last month or so. I've actually taken your mission a few times since wanting to fight you; however, you've been AFK each time. I'd be happy to fight you if you're up for it.