Re: Chapter 1.3 Testing
Posted: Thu Apr 16, 2020 7:30 am
Agreed about force armor 2, currently with the improvement on it, you last 5 minutes or less 1vs1 with anyone, and more than 1 target you have a few minutes only, so definitely need to keep tweaking it, take in mind the amount it absorbs isn't being boosted, so you will not be tanking 3 of anything xD,srami wrote: ↑Thu Apr 16, 2020 11:07 amSome excellent changes exploring the viability and attempting to bring the jedi real pvp defense into play (the enhancement tree)
If you focus the defender tree as the pve defense tree and the enchantment tree as the pvp defense tree this is definitely a step in the right direction in promoting variety and choice within the force community.
I wud advise caution with the FA2 tweeking. As much as I would LOVE it to be the most viable defense for pvp I dont want a FA2 jedi able to face tank 3 bounty hunters. In that situation he/she should be running away or risk his force bar going to nothing.
I think were in defo the same mind about force armor 2. It needs that pvp orientation to it and be useful. Making this useful will dramatically reduce the cookie cutter mdef mls templates out their.Jeremiah87 wrote: ↑Thu Apr 16, 2020 4:20 pmAgreed about force armor 2, currently with the improvement on it, you last 5 minutes or less 1vs1 with anyone, and more than 1 target you have a few minutes only, so definitely need to keep tweaking it, take in mind the amount it absorbs isn't being boosted, so you will not be tanking 3 of anything xD,srami wrote: ↑Thu Apr 16, 2020 11:07 amSome excellent changes exploring the viability and attempting to bring the jedi real pvp defense into play (the enhancement tree)
If you focus the defender tree as the pve defense tree and the enchantment tree as the pvp defense tree this is definitely a step in the right direction in promoting variety and choice within the force community.
I wud advise caution with the FA2 tweeking. As much as I would LOVE it to be the most viable defense for pvp I dont want a FA2 jedi able to face tank 3 bounty hunters. In that situation he/she should be running away or risk his force bar going to nothing.
Health Shot 1/2 bleeds healthXordium wrote: ↑Sat Apr 18, 2020 12:40 pmJust a note from someone who likes Pistols and BH Pistols for PVE. Would it be possible to have Bleeding Shot moved to the health pool? I don't think that would necessarily be game breaking in terms of fighting jedi but it would make PVE pistols a lot more viable?
Just a quick one reference these changes. As it stands I don't think anyone uses Saber Two handed for any purpose in the game (its pretty much dead tree as it was in live). Now, given the amount of work you guys do and the PRIORITY list you must have this will be pretty far down their, but keeping with star wars lore, in future iterations is there any plans to make two handed sabers more viable or on par with double-bladed? Ie make them pretty much match identical in outputs and speeds. You cant do this with one handed because of the targeted mind pool and the speed and it would create HUGE balance issues, but im sure the community would Definitely welcome a like-for-like on saber two handed / saber polearm.Tyclo wrote: ↑Thu Apr 16, 2020 2:10 am[*]Jedi Lightsaber:
- Saber One Handed Combo Hit 3:
- Removed posture down state from ability.
- Saber One Handed Flurry 2:
- Increased damage multiplier to 4.25 from 4.0.
- Saber Two Handed Body Hit 3:
- Increased damage multiplier to 2.75 from 2.25.
- Saber Two Handed Phantom Attack:
- Increased damage multiplier to 4.75 from 4.5.
- Saber Polearm Dervish 2:
- Increased damage multiplier to 4.75 from 4.5.
- Saber Polearm Leg Hit 3:
- Increased damage multiplier to 2.75 from 2.25.