18/02/18
Posted: Sun Feb 18, 2018 2:58 pm
Few things are going up on test:
QoL/misc:
Medicine use tapes are now activated
Combat medicine effectiveness is now activated
Able to store bikes in combat
Pistoleer:
Add intimidate chance to Disarming shot 1 and 2 (pistoleer)
Lightsaber:
10% reduction on force cost for attacks.
Saberblock receives a penalty vs high acc. (no clue if working)
Enhancer:
Force run can now be toggled. Credit to Infinity.
50% Force cost for Force Armor
Increase in force armor effectiveness to match new Defender toughness (41% and 57% damage reduction for 1 and 2 respectively).
Powers:
Reduced the cooldown of mind blast 2.
Mind blast 1 and 2 now targets the mind pool.
Reduced the cooldown of force lightning 1 and 2, force lightning area 1 and 2.
Changed all force lightning to lightsaber damage.
Reduced the cooldown and force cost of force intimidate 1 and 2.
Reduced cooldown on force knockdown 1, 2, and 3, and raised effectiveness.
Carbineer:
Increase damage of Leg Shot 3. It is currently the same damage as Leg Shot 2. From 2x to 3.5x (split the difference of rifles and pistols).
Pikeman:
Move Posture Down from Hit 3 to Stun 2.
Ranger:
Add BF healing to ranger camps.
QoL/misc:
Medicine use tapes are now activated
Combat medicine effectiveness is now activated
Able to store bikes in combat
Pistoleer:
Add intimidate chance to Disarming shot 1 and 2 (pistoleer)
Lightsaber:
10% reduction on force cost for attacks.
Saberblock receives a penalty vs high acc. (no clue if working)
Enhancer:
Force run can now be toggled. Credit to Infinity.
50% Force cost for Force Armor
Increase in force armor effectiveness to match new Defender toughness (41% and 57% damage reduction for 1 and 2 respectively).
Powers:
Reduced the cooldown of mind blast 2.
Mind blast 1 and 2 now targets the mind pool.
Reduced the cooldown of force lightning 1 and 2, force lightning area 1 and 2.
Changed all force lightning to lightsaber damage.
Reduced the cooldown and force cost of force intimidate 1 and 2.
Reduced cooldown on force knockdown 1, 2, and 3, and raised effectiveness.
Carbineer:
Increase damage of Leg Shot 3. It is currently the same damage as Leg Shot 2. From 2x to 3.5x (split the difference of rifles and pistols).
Pikeman:
Move Posture Down from Hit 3 to Stun 2.
Ranger:
Add BF healing to ranger camps.