Jedi Path Revamp Guide FORCE SENSITIVE QUESTS
Posted: Tue Mar 13, 2018 4:14 pm
Jedi Path Revamp Guide FORCE SENSITIVE QUESTS
SECTION 5: FORCE SENSITIVE QUESTS
Note: Rewards from the Aurilia quests can be traded.
Note: You do not need your Quest Journal Force Crystal on you to accept quests (but it helps you get through some of them).
Note: Make sure you have space in your Datapad. A lot of the quests require that you have room there for waypoints, and occasionally some other stuff. If you don’t have room it can cause problems, including potentially bugging the quest.
Note: To complete the Aurilian Sculpture, collect all four of the pieces from the various quests, and then stand in a spot in your house and drop them one after another. They will automatically align into a double-pronged sculpture of the Aurilian symbol (like on the banner).
--- PHASE 1 ---
Combat: Village Patrols
Villager: Captain Sarguillo (5313,-4161)
FS Branch Unlocked: Combat Prowess: Ranged Accuracy
Description:
You must undertake 10 patrols. When you approach one of the given waypoints you will receive a system message that reveals whether there are any Sith Shadows at that patrol point. If there are 1-3 enemies there you must kill them, if there are more than 3 then do not kill any and just move on to the next point. If you don't follow those rules you will fail the patrol and have to grab another.
After completing 10 patrols you will successfully unlock the FS branch, at which point you can choose to do 10 extra patrols for a reward. Be warned that each successive patrol will get larger and larger, near the end of the 20 patrols the waypoints will be almost 2,000 meters apart! It's quite time consuming...
Reward: If you do the patrols twice (20 total) you will be awarded an Aurilian Banner, a nice banner that blows in the wind like those at the starports.
Reflexes: Rescue Missing Villagers
Villager: Whip (5383,-4226)
FS Branch Unlocked: Enhanced Reflexes: Survival
Description:
During recent raids on the village several inhabitants have gone missing. Whip asks you to aid the village by tracking down these missing villagers. You are asked to rescue 5 in all.
Whip will give you a waypoint. When you reach the waypoint you will be alerted that you are close to a Sith Shadow encampment with a prisoner. The encampment will show up on the overhead map as a small bar (perhaps with a square next to it). It will spawn somewhere within about 250m of the initial waypoint.
The camp will contain three Sith Shadow pirates and a thug. Dispatch these and converse with the captured villager. He will then follow you and you must take him back to the base (you must go the whole way with them). Be aware that Sith Shadows may attack you and the villager on the way back. You need to protect the villager and make sure you both make it back alive.
Reward: An Aurilian Sculpture Section (3/4)
Senses: Cure the Sick
Villager: Sivarra Mecheaux (5391,-4075)
FS Branch Unlocked: Heightened Senses: Persuasion
Description:
You are asked to create medicines with which to treat injured and sick villagers.
You will need a Doctor with Master Doctor's Medicine Crafting (Doc:0004) in order to craft the cures. You’ll also need a droid with a private food & chemical crafting station built in to allow experimentation.
To create the required cures you will need to control the medicine through experimentation and use various qualities of resources. Each cure requires 10 Metal and 5 Flora, with Overall Quality (OQ) weighing 66% and Potential Energy (PE) weighing 33% for experimentation. It's best to bring both high and low quality resources so you can hit all the various experimental ranges.
Through multiple applications of the different medications you'll be able to cure the symptoms of the sick. The medical droids will help you administer the cures to the patients.
Symptoms and the required experimentation for cures (overlap is due to decimals):
•fever = 0-8% experimentation
•vomiting = 8-16% experimentation
•open sores = 17-25% experimentation
•puss filled lesions = 25-33% experimentation
•erratic heart rate = 33-41% experimentation
•respiratory failure = 42-50% experimentation
•lost vision = 50-58% experimentation
•partial paralysis = 58-66% experimentation
•violent spasms = 67-75% experimentation
•bloody cough = 75-83% experimentation
•swelling = 83-91% experimentation
•internal bleeding = 92-100% experimentation
After curing the initial 5 villagers you will unlock the FS branch. You can then cure an additional 5 villagers (extended) for a reward, and even another 5 villagers after that (extra cures) for a very unique reward!
Note: It’s important that you talk to Sivarra every time you cure 5 villagers! There’s no indication when you have completed each set so you must request the reward yourself from her (and ask to help with more so you can get the further rewards).
Reward: Cure 5 villagers to unlock the FS branch, cure 5 more villagers (10 in total) to unlock an Ice Pendant necklace with Combat Medicine Experimentation +5, and finally cure 5 more villagers (15 in total) to unlock an Aurilian Plant for your house that needs Watering and Nutrients. If properly taken care of the plant can grow large and bear special vitalizing fruit (a Force Melon) that you can pick and use (heals Health/Action/Mind +1000, 10 food filling, single use)! However, if you neglect the plant there is a chance that it could die...
Crafting: Repair the Sensor Array
Villager: Quharek (5373,-4181)
FS Branch Unlocked: Crafting Mastery: Assembly
Description:
The Village's Sensor Array was damaged in the attack and their Chief Engineer was killed. Quharek asks you to repair it, directing you to the damaged Sensor Array (5419,-4119). It has four broken components which you must retrieve and bring to the Chief Engineer's hut nearby (5379,-4116). This hut has 2 workstations in it: a Recursive Analyzer that takes the broken components and makes schematics for new ones, and a Multi-phase Calibrator that balances them to work properly.
IMPORTANT: You need to bring these resources with you (quality doesn't matter):
•Steel
•Copper
•Aluminum
•Polymer
•Lubricating Oil
•Carbonate Ore
•Extrusive Ore
•Rori Fiberplast
•Talusian Fiberplast
•Nabooian Water Vapor
•Yavinian Wind Energy
The schematics you get from the Recursive Analyzer are single use only, however, if you need another then you can just request one from the Analyzer's memory (only if you have used up your current one). Once you have the schemas you can craft the replacement components using a Generic Crafting Tool (no crafting skills required). If you critical fail while crafting you will not lose the usage on the schematic or even any of the resources.
After the components are crafted they will need to be balanced using the Multi-phase Calibrator. Each component will have its own unique graphical logic puzzle, which you must complete in order to successfully calibrate the component. Be aware that as you attempt a puzzle the component will lose integrity (displayed in the puzzle's text area), once the component's integrity reaches 0% it will break (don't worry, like I said above, you can craft another with a new schema).
Once all four are calibrated, replace them into the Sensor Array and it will come back online.
Component Calibrations:
•Configuration Processor (50 Rori Fiberplast, 30 Copper, 40 Aluminum, 15 Copper)
Press the small triangular buttons to adjust the configuration setting so that the component configuration (top pattern) matches the expected configuration (bottom pattern). Pressing a button will toggle its illumination state, as well as the state of two other buttons.
•Gyroscopic Receiver (50 Yavinian Wind Energy, 20 Lubricating Oil, 45 Steel, 20 Copper)
Use the sliders on the right to adjust the geographical resolution so that the component parameters (top shades) matches the expected parameters (bottom shades). Changes made to the sliders will not be reflected in real-time. You must press the "OK" button in order to view your changes.
Sliders: Longitude Resolution, Latitude Resolution, and Vertical Resolution.
•Signal Amplifier (70 Copper, 20 Carbonate Ore, 25 Talusian Fiberplast, 20 Aluminum)
Use the sliders on the right to adjust the frequency amplification so that the component output (top graph) matches the expected output (bottom graph). Changes made to the sliders will not be reflected in real-time. You must press the "OK" button in order to view your changes.
Sliders: Pre-amp Boost, Amplification, and Post-amp Tuning.
•Solid State Array (100 Extrusive Ore, 10 Nabooian Water Vapor, 20 Polymer, 10 Copper)
Use the sliders on the right to adjust the solid state devices (represented by the horizontal bars) so that they are aligned around the transmission bus (vertical line). Changes made to the sliders will not be reflected in real-time. You must press the "OK" button in order to view your changes.
Sliders: Element One Alignment, Element Two Alignment, Element Three Alignment, Element Four Alignment, and Element Five Alignment.
Reward: An Aurilian Sculpture Section (4/4)
--- PHASE 2 ---
Combat: Search And Destroy
Villager: Dageerin (5238,-4189)
FS Branch Unlocked: Combat Prowess: Melee Speed
Description:
You will be asked to strike 8 Sith Shadow camps to delay them from attacking Aurilia before the defenses have been rebuilt.
In order to find the camps you will either be given a waypoint or a tracking device to be used with a Radiation Sensor that Dageerin gives you. The waypoints are obviously straight forward and lead you right to the camp, but the Radiation Sensor works by evaluating “threat level”.
To use the Radiation Sensor, you access and “use” it from your Datapad, which will open up a small window. The window will update every few seconds while you’re moving (and only when you’re moving) to display the current “threat level”. Once you reach a constant speed and direction the window will either show a positive (green) or negative (red) number. The larger the positive number is, the closer you are to the direction that the camp is in (and vice versa for negative numbers). Once you get within 64 meters of the camp it will spawn and the Sensor window will let you know that you’re within range of the camp.
At the camp you simply need to kill all the Sith Shadows there to pass that search and destroy mission. The camps are usually filled with Sith Shadow outlaws and pirates, however, the last two missions will have Sith Shadow task masters. These guys have 13K HAM and Light Armor with 70% resists to all (except Lightsaber), and they hit hard... so be prepared! Mission 7 will have one task master and mission 8 will have two of them.
After you complete each mission you will need to return to Dageerin to complete the mission and get the next one. Sometimes he will tell you that they can’t locate any more camps and you will need to check back with him tomorrow for more missions. When he tells you this you’ll have to wait 24 hours (real-time) before you can get more missions from him. This usually seems to happen after the 3rd and 6th missions, so plan on this quest taking you at least 3 days to complete (there is a rumor that Jedi doing this quest do not need to wait [Update: this rumor is false, it takes 3 days for Jedi as well]).
Reward: Durable Lathe, a +30 speed Melee Powerup with 500 uses.
Reflexes: Retrieve Supply Crates
Villager: Whip (5283,-4226)
FS Branch Unlocked: Enhanced Reflexes: Vehicle Control
Description:
Similar to Whip’s Phase 1 quest, however this time you must retrieve 6 crates of Supplies from crashed transport ships on Endor that were attacked by Sith Shadows. Just like before, Whip will give you a waypoint.
The waypoints will always be on Endor so you will have to travel all the way there every time. Once you arrive on Endor the waypoint will update to the approximate location of the crash site (usually 3-4 Km from the Outpost). When you reach the waypoint you will be alerted that you are close to the crashed ship. The ship will spawn somewhere within about 250m of the initial waypoint and will appear as a large rectangle-like object on the overhead map.
When you find the ship you simply need to approach it to salvage the crate of Supplies from it. Sith Shadow pirates and thugs will sometimes spawn around the ship, you can either defeat them or escape. However, be warned that if the Sith Shadows defeat you they will steal the Supplies and you will fail that mission.
To complete the mission you must return to Whip and converse with him to deliver the Supplies, you will also be given a new waypoint for the next mission as you get near him (but don’t forget to drop off the Supplies). Given all the travel time this is a relatively long (and boring) quest, usually taking a few hours, so be prepared.
Reward: Focused Crystal that buffs your Health +2000 for 2 hours (unlimited uses, can be used once every 3 days and cannot be used at the same time as Doc buffs).
Senses: Find Village Wall Resources
Villager: Eozlin (5200,-4141)
FS Branch Unlocked: Heightened Senses: Surveying
Description:
You’re asked to help find 50% concentrations for 8 different resource types to help rebuild the village’s wall.
You must have at least Novice Artisan to be eligible for this quest (though it will go much faster if you have some Surveying as well). You’ll also need Mineral, Gas, and either Wind or Solar Surveying Tools in order to be able to find everything required.
To pass you simply need to Survey for the required resource type at a specific spot where the concentration is greater than or equal to the mission requirements. When you successfully do this your Quest Journal will update and you can simply look there for the next required resource type and concentration (without needing to return to Eozlin).
You will also be given a random single unit of an Aurilian resource container each time you complete a task (except the last one). When you finish the entire quest your reward will also appear directly in your inventory as well.
Note that you can find these concentrations on any planet, you’re not restricted to just Dathomir.
Resource Types and required concentrations:
•50% density of Aluminum
•50% density of Gemstone
•50% density of Energy
•50% density of Ore
•50% density of Copper
•50% density of Steel
•50% density of Iron
•50% density of Gas
Reward: An Inorganic Survey Device (allows you to survey all inorganics), as well as the 8 units of Aurilian resource containers from the survey points.
Crafting: Help Build Village Defenses
Villager: Quharek (5247,-4032)
FS Branch Unlocked: Crafting Mastery: Technique
Description:
Quharek needs help rebuilding the village’s defenses. To do this he is asking many crafters to aid with this community project. If you have at least Novice Artisan you can help him by donating a total of 10 Ingredients to contribute to rebuilding the defenses.
(Note: The number of people that can participate in the quest is limited for a phase.)
Once you accept the quest, Quharek will send you to go see QT-QC (5193,-4196), a binary load lifter responsible for handling the defensive Ingredients as you complete and contribute them. You can talk to it to get the schematics for the required Ingredients. You can also find out the current status of the project by talking to QT-QC or Quharek.
You need to contribute at least 10 of any combination of the following Ingredients to pass this quest:
•Refined Endrine
•Refined Rudic
•Refined Ardanium II
•Reinforced Wall Module
•Small Turret
The raw materials required by the Ingredients are those special Aurilian Resource Containers that can be looted off Sith Shadows, specifically Ardanium II Energy, Rudic Ore, and Endrine Ore. Also, the Ingredients can (and should) be experimented on, meaning you will need access to a weapon, droid, and general item crafting station.
The schematic requirements and experimental properties are as follows:
Refined Endrine
•raw materials:
?20 Endrine Ore
•experimentation:
?Malleability = 100% MA
?Quality = 100% OQ
?Toughness = 100% UT
Refined Rudic
•raw materials:
?20 Rudic Ore
•experimentation:
?Conductivity = 100% CD
?Decay Resistance = 100% DR
?Quality = 100% OQ
?Shock Resistance = 100% SR
Refined Ardanium II
•raw materials:
?20 Ardanium II Energy
•experimentation:
?Potential Energy = 100% PE
?Quality = 100% OQ
Reinforced Wall Module
•raw materials:
?10 Endrine Ore
?10 Rudic Ore
?1 Reinforced Wall Module (optional)
•experimentation:
?Kinetic Effectiveness = 100% MA
Small Turret
•raw materials:
?1 Turret Hardware
?1 Turret Electronics
•experimentation:
?none
Turret Hardware (Small Turret component, cannot be contributed)
•raw materials:
?5 Endrine Ore
•experimentation:
?Accuracy = 50% MA, 50% UT
Turret Electronics (Small Turret component, cannot be contributed)
•raw materials:
?5 Rudic Ore
?10 Ardanium II Energy
?1 Turret Electronics (optional)
•experimentation:
?Accuracy = 100% CD
?Speed = 100% OQ
Village Defenses (cannot be crafted, for reference only)
•raw materials:
?1 Refined Endrine
?1 Refined Rudic
?1 Refined Ardanium II
?1 Reinforced Wall Module
?1 Small Turret
•experimentation:
?Armor Effectiveness = 50% OQ, 50% SR
?Armor Integrity = 50% OQ, 50% UT
?Power = 100% PE
In order to contribute the required 10 Ingredients you will need a total of 200 (specific) Aurilian Resource Containers. Unfortunately, during this phase there is no indefinite supply of these resources. Players doing Eozlin’s quest will get 7 random units as rewards and combatants doing either Dageerin’s or Whip’s quests will also have limited opportunities to gather these resources. However, there are no random spawns of Sith Shadows this Phase. So your only options are to either loot them in another Phase or request them from the players doing the other quests this phase (usually for a price).
Note: You may have noticed that some of the Ingredient schemas have the option for generational crafting, meaning you can put a previous Ingredient into a second Ingredient of the same type, increasing the new Ingredient’s quality. If you have the resources to do this several times, it's a good way to increase the quality of an Ingredient dramatically.
At the end of the Phase, the project will be evaluated. Those that donated the most or highest quality of each of the Ingredients and of the overall project will receive rewards. That’s a total of 12 rewards given out this phase.
Reward: A Lightsaber Crafting Toolkit with a “guaranteed critical assembly” (Amazing Success on assembly). The top 2 crafters (quantity and quality) for the overall project get 20 charges on the tool. The top 2 crafters (quantity and quality) for each Ingredient get 5 charges on the tool.
--- PHASE 3 ---
Combat: Capture Enemy Leadership
Villager: Captain Sarguillos (5313,-4161)
FS Branch Unlocked: Combat Prowess: Melee Accuracy
Description:
For this quest you are asked to raid an enemy base and capture its Commander, bringing him back to Aurilia for interrogation. There are 25 bases in total, spread out all over Dathomir. Each base is defended by an impassable shield, turrets, and a lot of Sith Shadows.
In order to enter a base you must disable its shields. To do this you need to get a “remote frequency codes” disk. These can be looted off the Sith Shadow patrols within a 250 meter radius around the bases. These patrols are easy to spot, there is usually a large group of them and they are yellow dots on the radar (unlike most Sith Shadows, which are usually red dots). However, be aware that they will be aggressive towards you if you’ve already accepted the Captain’s mission.
You will find Sith Shadow outlaws, pirates, and thugs in these patrols, but they’re not the same ones you’ve been fighting in the other phases, these Sith Shadows are a lot tougher. They all have light armor and fairly high resists to everything (besides Lightsabers). Outlaws have ~13K HAM, pirates have ~15K HAM, and thugs have ~50K HAM. Thugs hit hard and are tough, about equal to some of the lower Corvette mobs, so be careful and be prepared.
Anyway, once you finally loot a frequency code bring it back to the Captain and he will make you a “shield generator remote” to disable a specific base’s shields (found in the remote’s name).
So how do you find where the base is that you have the remote for? Well, you can try searching around all of Dathomir until you stumble across the one you’re looking for (obviously not recommended), or you can try looting “a waypoint datapad” off the Sith Shadow base patrols (turn it into the Captain to get a waypoint to a base, which you can then check out to see if it’s the one), or you can simply check the forums for the base locations on your server.
That’s right, “on your server”. The locations of the bases are different on each server and each time the phase comes around, that’s the tricky part about them. All servers have all 25 of the bases, but in different locations. The good news is that there seems to be set locations where the bases can potentially be located, so you at least have an idea where to look. The bad news is that there are more than 25 set locations, so there will be some “trial and error”, but at least it’s better than wandering around aimlessly.
The 25 base names are:
alpha, beta, chi, delta, epsilon, eta, gamma, iota, kappa, lamda, mu, omega, omikron, phy, pi, psi, rho, sigma, tau, theta, xi, ypsylon, zed, zeta, nu
The known set locations so far are:
.---------------------------------------------------------------.
| NW QUADRANT | SW QUADRANT | NE QUADRANT | SE QUADRANT |
|---------------|---------------|---------------|---------------|
| (-392,6004) | (-53,-165) | (700,750) | (3456,-1258) |
| (-410,2506) | (-362,-1914) | (1073,1860) | (4027,-1402) |
| (-1000,2300) | (-390,-1966) | (1311,1219) | (5313,-1145) |
| (-1092,2343) | (-614,-5290) | (1369,1217) | (5939,-2030) |
| (-1680,1703) | (-737,-5158) | (2960,45) | |
| (-1977,2234) | (-1000,-2800) | (3076,2174) | |
| (-2850,2366) | (-1017,-2873) | (3041,787) | |
| (-2932,738) | (-1721,-4684) | | |
| (-3100,1170) | (-3824,-3011) | | |
'---------------------------------------------------------------'
Note: To determine the name of a base just look for the little MSE “surveillance droids” near the base, they will have its name in theirs. For example, “a kappa surveillance droid” would indicate that it’s the “kappa” base.
Note: The closest set locations to Aurilia are (5939,-2030), then (5315,-1145), and then (3456,-1258). I would recommend checking out those locations first to see if there are bases there on your server. If there are then make a note of their name(s) and try to get frequency codes for them.
Okay, so you found the base that you have the remote for, now you have to bring down the shields by activating it. As soon as you do a horde of Sith Shadow thugs will begin spawning right in front of the base. Run away and regroup! You need to kill 5 of these thugs, but I highly recommend that you pull one or two out at a time to do it, the whole group of them will likely kill you within a few seconds.
Note: If you die at any time after deactivating the shields (without a partner) you will fail the mission and need to start over.
Once you kill the 5 you will get a message that the Commander has spawned in the base. To get to him in the base you’ll have to destroy a couple of gates (and it wouldn’t be a bad idea to destroy those three turrets now either). You best chance at getting into the base is to have somebody draw away the Sith Shadows guards and then go in. You can also wait for them to de-spawn and sneak in then, but they re-spawn fairly quickly and it can get messy.
After you make it to the Commander you need to select “Capture” from his radial menu, once you do he will begin following you. Get clear of the base and then begin heading back to Aurilia.
On the way back small groups of Sith Shadow pirates (2-3) will constantly try to rescue the Commander. If they get close enough to him he will escape. You will need to then catch up to him and select “Recapture” from his radial menu.
Be aware that he will also take some biotoxins and eventually die from poisoning. It’s unknown exactly how long you have before this happens, but it seems to be accelerated every time he escapes. It could also be that he doesn’t take the biotoxins until the first time he escapes. More info is needed on this one.
Anyway, once you lead the Commander safely back to the Captain you will complete the task, unlocking the FS branch and receiving your reward(s).
Note that there is also the option to do this quest with a partner for an extra reward. If you decide you want to do it with a partner one of you must pick the option to bring down the shields and the other one must pick the option to capture the Commander. If you do not then you won’t both get credit. The person with the shields mission must bring down the base shields with the remote and then help kill five of the Sith Shadow thugs, all without dying until the Commander is captured. The other person must help kill the five thugs as well, and then capture the Commander and lead him back to the village without dying.
Reward: If you do this quest all by yourself you will receive a special Color Crystal, named Sunrider’s Destiny (aquamarine color). If you do it with a partner you will receive the same special Color Crystal and a Focused Crystal. The latter gives a +900 mind buff that lasts 1 hour and 30 minutes (cannot be used with other Mind buffs). It appears to be infinitely reusable and can be used once every 4 days.
Reflexes: Search And Destroy II
Villager: Dageerin (5238,-4189)
FS Branch Unlocked: Enhanced Reflexes: Ranged Defense
Description:
You will be asked to strike 8 Sith Shadow camps to delay them from attacking Aurilia before the defenses have been rebuilt.
In order to find the camps you will either be given a waypoint or a tracking device to be used with a Radiation Sensor that Dageerin gives you. The waypoints are obviously straight forward and lead you right to the camp, but the Radiation Sensor works by evaluating “threat level”.
To use the Radiation Sensor, you access and “use” it from your Datapad, which will open up a small window. The window will update every few seconds while you’re moving (and only when you’re moving) to display the current “threat level”. Once you reach a constant speed and direction the window will either show a positive (green) or negative (red) number. The larger the positive number is, the closer you are to the direction that the camp is in (and vice versa for negative numbers). Once you get within 64 meters of the camp it will spawn and the Sensor window will let you know that you’re within range of the camp.
At the camp you simply need to kill all the Sith Shadows there to pass that search and destroy mission. The camps are usually filled with Sith Shadow outlaws and pirates, however, the last two missions will have Sith Shadow task masters. These guys have 13K HAM and Light Armor with 70% resists to all (except Lightsaber), and they hit hard... so be prepared! Mission 7 will have one task master and mission 8 will have two of them.
After you complete each mission you will need to return to Dageerin to complete the mission and get the next one. Sometimes he will tell you that they can’t locate any more camps and you will need to check back with him tomorrow for more missions. When he tells you this you’ll have to wait 24 hours (real-time) before you can get more missions from him. This usually seems to happen after the 3rd and 6th missions, so plan on this quest taking you at least 3 days to complete (there is a rumor that Jedi doing this quest do not need to wait [Update: this rumor is false, it takes 3 days for Jedi as well]).
Reward: Synthesized Muscle Stimulant, a buff item with 5 charges that boosts Ranged Defense by +10 for 5 minutes.
Senses: Find Shield Generator Resources
Villager: Eozlin (5200,-4141)
FS Branch Unlocked: Heightened Senses: Luck
Description:
You’re asked to help find 50% concentrations for 8 different resource types to help rebuild the village’s defenses.
You must have at least Novice Artisan to be eligible for this quest (though it will go much faster if you have some Surveying as well). You’ll also need Mineral, Gas, and either Wind or Solar Surveying Tools in order to be able to find everything required.
To pass you simply need to Survey for the required resource type at a specific spot where the concentration is greater than or equal to the mission requirements. When you successfully do this your Quest Journal will update and you can simply look there for the next required resource type and concentration (without needing to return to Eozlin).
You will also be given a random single unit of an Aurilian resource container each time you complete a task (except the last one). When you finish the entire quest your reward will also appear directly in your inventory as well.
Note that you can find these concentrations on any planet, you’re not restricted to just Dathomir.
Resource Types and required concentrations:
•50% density of Iron
•50% density of Gas
•50% density of Energy
•50% density of Aluminum
•50% density of Ore
•50% density of Gemstone
•50% density of Steel
•50% density of Copper
Reward: An Inorganic Survey Device (allows you to survey all inorganics), as well as the 8 units of Aurilian resource containers from the survey points.
Crafting: Help Build Village Shields
Villager: Quharek (5291,-4107)
FS Branch Unlocked: Crafting Mastery: Experimentation
Description:
Quharek needs help rebuilding the village’s shields, similar to the defenses in Phase 2. To do this he is asking many crafters to aid with this community project. If you have at least Novice Artisan you can help him by donating a total of 20 Ingredients to contribute to rebuilding the shields.
(Note: The number of people that can participate in the quest is limited for a phase.)
Once you accept the quest, Quharek will send you to go see QT-QC (5193,-4196), a binary load lifter responsible for handling the shield Ingredients as you complete and contribute them. You can talk to it to get the schematics for the required Ingredients. You can also find out the current status of the project by talking to QT-QC or Quharek.
You need to contribute at least 20 of any combination of the following Ingredients to pass this quest:
•Endrost Alloy
•Shield Housing
•Power Supply
•Unit Computer
•Regulator
•Shield Connections
•Primary Computer
The raw materials required by the Ingredients are those special Aurilian Resource Containers that can be looted off Sith Shadows, specifically Wind Crystal Energy, Ardanium II Energy, Rudic Ore, Ostrine Ore, and Endrine Ore. Also, the Ingredients can (and should) be experimented on, meaning you will need access to a weapon, droid, and general item crafting station.
The schematic requirements and experimental properties are as follows:
Endrost Alloy
•raw materials:
?8 Endrine Ore
?1 Ostrine Ore
?1 Wind Crystal Energy
•experimentation:
?Quality = 50% OQ, 50% PE
?Toughness = 33% MA, 66% UT
Shield Housing
•raw materials:
?6 Endrine Ore
?4 Rudic Ore
•experimentation:
?System Redundancy = 50% DR, 50% UT
Power Supply
•raw materials:
?2 Ostrine Ore
?3 Endrine Ore
?5 Wind Crystal Energy
?1 Power Supply (optional)
•experimentation:
?Energy Resistance = 33% MA, 33% OQ, 33% PE
Unit Computer
•raw materials:
?4 Rudic Ore
?6 Ardanium II Energy
?1 Unit Computer (optional)
•experimentation:
?Armor Effectiveness = 50% CD, 50% PE
Regulator
•raw materials:
?5 Ostrine Ore
?5 Rudic Ore
?1 Regulator (optional)
•experimentation:
?Power Efficiency = 50% CD, 50% OQ
Shield Connections
•raw materials:
?10 Ostrine Ore
•experimentation:
?Grid Stability = 50% MA, 50% OQ
Primary Computer
•raw materials:
?4 Rudic Ore
?3 Ardanium II Energy
?3 Wind Crystal Energy
?1 Primary Computer (optional)
•experimentation:
?System Response = 33% CD, 33% OQ, 33% PE
Village Shields (cannot be crafted, for reference only)
•raw materials:
?1 Endrost Alloy
?1 Shield Housing
?1 Power Supply
?1 Unit Computer
?1 Regulator
?1 Shield Connections
?1 Primary Computer
•experimentation:
?Misc: Armor Integrity = 50% OQ, 50% UT
In order to contribute the required 20 Ingredients you will need a total of approximately 200 (specific) Aurilian Resource Containers. To get these you can either look to your fellow players or attempt to collect them yourself. Players doing Eozlin’s quest will get 7 random units as rewards and combatants doing either Captain Sarguillos’ or Dageerin’s quests will also have opportunities to gather these resources. However, if you wish to gather them yourself you can go to perimeter of the various Sith Shadow Bases (from Captain Sarguillos’ quest) and look for Sith Shadow patrols to beat up and loot from (warning: they can be tough).
Note: You may have noticed that some of the Ingredient schemas have the option for generational crafting, meaning you can put a previous Ingredient into a second Ingredient of the same type, increasing the new Ingredient’s quality. If you have the resources to do this several times, it's a good way to increase the quality of an Ingredient dramatically.
At the end of the Phase, the project will be evaluated. Those that donated the most or highest quality of each of the Ingredients and of the overall project will receive rewards. That’s a total of 16 rewards given out this phase.
Reward: A Lightsaber Crafting Toolkit with a “guaranteed critical assembly” (Amazing Success on assembly). The top 2 crafters (quantity and quality) for the overall project get 20 charges on the tool. The top 2 crafters (quantity and quality) for each Ingredient get 5 charges on the tool.
--- PHASE 4 ---
Combat/Reflexes: Village Assault!
Villager: Captain Sarguillos (5313,-4161)
FS Branch Unlocked: Combat Prowess: Ranged Speed OR Enhanced Reflexes: Melee Defense
Description:
You must defend the village from waves of attacking Sith Shadows. Every 90 minutes Aurilia will be raided by a horde of Sith Shadow outlaws, pirates, and thugs. In order to complete this quest you must kill (or help kill) 50 outlaws and 25 pirates (note that thugs do not give any credit for being killed).
The Sith Shadows will continually spawn inside the village and just outside the North and South gates for 60 minutes. Following that there will be a 30 minute “downtime” before the next 90 minute wave starts.
Edit 11/04/2018: This timer is not correct for the SWGEmu version of the village. The correct cooldown time is every 2 hours.
Be aware that these are the pumped up Phase 3 versions of Sith Shadows. They all have light armor and fairly high resists to everything (besides Lightsabers). Outlaws have ~13K HAM, pirates have ~15K HAM, and thugs have ~50K HAM. Thugs hit hard and are tough, about equal to some of the lower Corvette mobs, so be careful and be prepared.
There are a few good strategies for completing this quest. First off, being in a big group is a big help (especially if you have a few Docs with you), so try to group up with everyone you see there and/or bring some friends to help. Another important thing to remember is that you only need to hit a pirate or outlaw once in order to get credit (and stay within range when it dies), if you have other people looking for what you’re killing give them a chance to hit it (if nearby) so they can get credit as well. Okay, on to the strategies...
One strategy is to set up your party in the center of the village, with the Doc(s) hiding in one of the three central huts (now known as the “healing huts”) to fall back to in-case of trouble. For some reason the Sith Shadows usually won’t enter most huts in the village, so use that to your advantage. Basically, with this strategy you try to keep the group concentrated in the center of the village, clearing all Sith Shadows that come near it. Sometimes you’ll need to “fish” outside of the center for pirates, but try to lead them back to the village center as soon as they’ve switched to melee. Overall, this is a decent approach, but will likely lead to a lot of deaths and a slightly longer time to complete the quest.
Another strategy is to stay outside the village walls and pick off Sith Shadows as they spawn near the North and South gates. Occasionally looking inside the village near the gates for potential targets as well to quickly jump in, kill, and get out. If you play it smart this strategy will not only result in less death, but will also probably have you completing the quest much more quickly. Not to mention that you probably don’t need a group when doing it this way (though it would still be beneficial to have one).
You can unlock either Melee Defense or Ranged Speed with this quest, at the beginning of this quest you will be given the choice of which you wish to pursue. Note that the choice of unlock that you choose will impact the reward item that you receive.
Reward (Combat: Ranged Speed): An Aurilian Sculpture Section (1/4).
Reward (Reflexes: Melee Defense): Nothing
Senses: Healing Support
Villager: Sivarra Mecheaux (5159,-4113)
FS Branch Unlocked: Heightened Senses: Healing
Description:
You need to aid in the defense of the village by assisting its defenders. Every 90 minutes Aurilia will be raided by a wave of Sith Shadow outlaws, pirates, and thugs. To complete this quest you will have to help players doing the “Village Assault” quest by providing medical support for them during their battles with Sith Shadows. If they get credit for a kill (pirates or outlaws) then you will get credit for healing them. Note that if they’ve already completed their quota for either pirates or outlaws you will not get credit for healing them in further encounters (since they’re no longer getting credit). Obviously this also means that you will get no credit for healing anybody during encounters with thugs, unfortunately.
Medical support counts as almost any healing action. For example, healing damage, removing states, stopping bleeding, and resuscitation (as long as they still get credit for the kill) will all count towards healing credit. Note that you only have to perform a healing action once on a player, as long as you are within range when they get credit for the kill you will get credit for the heal.
You can see how many healing credits you have by talking to Sivarra or her medical droid.
Some survival tips for Medics/Docs/CM’s: First off, make sure you’re wearing Composite armor. These guys hit hard and you will likely get their attention sooner or later from healing the defenders, so be prepared for it. Full Dancer and Musician buffs are also extremely helpful, along with Brandy, Canape, and Muon. You will be healing a lot and you will always need your Mind to be in top shape to keep it up. Havla is obviously handy to have around as well, but you should also make sure you leave room for Synthsteak, it comes in very beneficial when you need to fetch a fallen defender from a gang of thugs. Also, carrying a Fishing Rod or Musical Instrument seems to help lower your chances of drawing aggro, but it could just be a matter of perception... it’s your call.
After the initial 50 heals, you will unlock the FS branch and also have the option of doing another extended quest to heal an additional 50 defenders, for a total of 100 heals. Good luck!
Reward: Assist 50 defenders to unlock the FS branch, assist an additional 50 (extended, 100 total) to get a Bacta Tank (decoration).
Crafting: Find a Replacement Computer Core for the Village of Aurilia Computers
Villager: Chief Engineer of Aurilia (5388,-4122)
FS Branch Unlocked: Crafting Mastery: Repair
Description:
Aurilia’s computer core was damaged in the attacks, the new Chief Engineer needs you to locate and configure a replacement one.
This is an involved and multi-step quest:
Find a Gadget Specialist
Go to Keren on Naboo, Coronet on Corellia, or Mos Entha on Tatooine and speak to a gadget specialist to seek help finding a replacement computer core for the village of Aurilia on Dathomir. The Aurilia chief engineer can provide you with a waypoint to one of these locations if you wish. Simply speak with him. Once you locate the Gadget Specialist you need to purchase a Satellite Tracking Device Assembly Kit from him for 530 credits.
Complete the Tracking Device Kit
Complete the satellite tracking device kit. Doing so will provide you with the means to find a downed satellite from which you could find a replacement computer core. Some pieces need to be looted off any normal NPC’s, like the other regular loot kits. The other pieces need to be crafted by a Master Artisan. Simply drag the pieces into the loot kit, and when all pieces are inserted it will create the “Downed Satellite Tracking Device”.
Tracking Device Assembly Kit pieces:
•Tracking Device Assembly Bracket - First Segment
•Tracking Device Assembly Bracket - Second Segment
•Tracking Device Assembly Bracket - Third Segment
•Tracking Device Case - First Section
•Tracking Device Case - Second Section
•Tracking Device Case - Third Section
•Control Unit
•Energy Distributor
•Electronics Memory Module
•Micro Sensor Suite
Obtain the Rights to an Abandoned Satellite
NOTE: Make sure you complete the Satellite Tracking Device before this step, otherwise you will be bugged and will not be able to continue the quest.
Go to any major starport “ticket collector” droid and request their assistance to obtain the rights to an abandoned satellite. Doing so will provide you with tracking data for your satellite tracking device and will allow you to locate the fallen satellite. Rights must be purchased for 1100 credits from the droid (“Obtain Satellite Data” option on radial menu). After purchasing the rights your tracking device accesses the Central Satellite Database and retrieves the necessary Satellite information.
Find the Fallen Satellite and Retrieve the Computer Core
Once you have the data in your tracking device go to it in your inventory and select “Activate Tracking Device” on its radial menu to determine which planet the satellite is on. After arriving on the specified planet use the “Activate Tracking Device” option again for the exact waypoint to the satellite. At the satellite select the “Retrieve Computer Core” menu option to obtain the core.
Reconfigure the Computer Core's Interface
Modify the replacement computer core's interface so that it will be configured to be used with the computers of Aurilia. Do so by choosing the menu options under "Reconfigure Interface" from the computer core's radial menu.
You will need to rewire the replacement computer core to match that of the village computers. There are four indicators on the core that will be lit when it has been properly configured.
To reconfigure the core, you will need to connect four wires in the proper order to contacts on the core. There are red wires, yellow wires, and blue wires. Each color set of wires connects to a different power source, and any combination of the wires may be used to reconfigure the computer core.
When you have the wires configured the way you desire, you may test the configuration to see if it is correct. For each wire that is connected to the correct contact, one of the four indicators will be lit. If the correct type of wire is used but is connected to the wrong contact, then one of the indicators will flicker. You can use this feedback to determine the final configuration of the interface for the new computer core.
Be careful though... each time you test your configuration, power is sent through the core. An incomplete configuration can damage the core. This is reported as 'Circuit Integrity' which gives the percentage chance that the core is still viable. Be sure to keep an eye on this value. On average, a core can survive 6 - 7 attempts without significant damage, but beyond that you risk frying the computer core's circuits and rendering it useless.
There’s no “easy” way to complete this puzzle. However, there is a decent logical strategy you can follow to eventually narrow down the possibilities until you solve it. First off you need to just try an initial set for a base experiment, so connect all the wires and test it. If you get some indicators lit up then that’s good, if not change all the connections and try the test again until you get some matches. Once you have some indicators lit it’s just a matter of trial and error from here. This time change just one of the connections. If the number of matches goes up then the connection was good. However, if the number goes down then you changed one that was good, change it back (and try changing the next connection as well to save integrity). Also, if the number does not change at all that means the connection you modified was not a good one, but you still have the wrong color wire connected, go back and change it to the third color not tried yet (and try changing the next connection as well to save integrity). The flickering indicators can be used in a similar manner to determine the correct colors, but it’s not as important, paying attention to the lit indicators should be your primary concern. If you work down all the connections this way you should have the core reconfigured within a few attempts.
Bring the New Core to Aurilia's Chief Engineer
Bring the newly configured computer core to Aurilia's chief engineer so that he may use it to stabilize the village's primary computers and you can complete the quest.
Reward: An Aurilian Sculpture Section (2/4)
SECTION 6: EXIT QUEST – DEFEAT MELLICHAE
After unlocking and purchasing six full FS branches you will receive another visit from the Old Man (same rules as before for the visit). This time he has a final mission for you: To go find and defeat Mellichae at his camp!
You will be given a waypoint to his camp. Once you arrive there you will find Mellichae, Daktar Bloodmoon, 2 Sith Shadow thugs, 3 Sith Shadow mercenaries, and 4 Force Crystals embedded in the ground.
Mellichae is a Zabrak with a cyborg arm and evil red eyes. He has 55K HAM, 80% resists to everything (except Lightsaber damage), medium armor, and uses a Lightsaber and Force powers (including Force Lightning)! Daktar also has 80% resists to all and medium armor, with about 25K HAM, but only uses normal weapons and atttacks so he isn’t much of a threat. The Sith Shadow thugs have 10K HAM with 45% resists and the Sith Shadow mercenaries have 11K HAM with 65% resists, so they’re not too difficult either. The real catch however, is the four Force Crystals.
The Force Crystals will constantly heal Mellichae and Daktar in the camp, so you can’t defeat them until you destroy the crystals (40K hit points each). However, they will also heal one another... except one of them. There will always be one crystal that the others do not heal. You need to determine which one it is and destroy them one by one this way. Once they are all destroyed 4-5 more Sith Shadow thugs will spawn and now you can attempt to kill Mellichae. (BTW, rumour has it that you can loot his cyborg arm!)
Be warned that this can be a tough fight, and it wouldn’t hurt to bring some friends to help. If you die you will fail the quest and must wait for another visit from the Old Man**.
However, if you successfully defeat him you will then be eligible to start the Padawan Trials. Congratulations!
**Note: Supposedly if you die and fail the quest you can simply shuttle and a waypoint to a new instance of Mellichae’s camp will be given, so you don’t have to actually wait for another visit from the Old Man
SECTION 5: FORCE SENSITIVE QUESTS
Note: Rewards from the Aurilia quests can be traded.
Note: You do not need your Quest Journal Force Crystal on you to accept quests (but it helps you get through some of them).
Note: Make sure you have space in your Datapad. A lot of the quests require that you have room there for waypoints, and occasionally some other stuff. If you don’t have room it can cause problems, including potentially bugging the quest.
Note: To complete the Aurilian Sculpture, collect all four of the pieces from the various quests, and then stand in a spot in your house and drop them one after another. They will automatically align into a double-pronged sculpture of the Aurilian symbol (like on the banner).
--- PHASE 1 ---
Combat: Village Patrols
Villager: Captain Sarguillo (5313,-4161)
FS Branch Unlocked: Combat Prowess: Ranged Accuracy
Description:
You must undertake 10 patrols. When you approach one of the given waypoints you will receive a system message that reveals whether there are any Sith Shadows at that patrol point. If there are 1-3 enemies there you must kill them, if there are more than 3 then do not kill any and just move on to the next point. If you don't follow those rules you will fail the patrol and have to grab another.
After completing 10 patrols you will successfully unlock the FS branch, at which point you can choose to do 10 extra patrols for a reward. Be warned that each successive patrol will get larger and larger, near the end of the 20 patrols the waypoints will be almost 2,000 meters apart! It's quite time consuming...
Reward: If you do the patrols twice (20 total) you will be awarded an Aurilian Banner, a nice banner that blows in the wind like those at the starports.
Reflexes: Rescue Missing Villagers
Villager: Whip (5383,-4226)
FS Branch Unlocked: Enhanced Reflexes: Survival
Description:
During recent raids on the village several inhabitants have gone missing. Whip asks you to aid the village by tracking down these missing villagers. You are asked to rescue 5 in all.
Whip will give you a waypoint. When you reach the waypoint you will be alerted that you are close to a Sith Shadow encampment with a prisoner. The encampment will show up on the overhead map as a small bar (perhaps with a square next to it). It will spawn somewhere within about 250m of the initial waypoint.
The camp will contain three Sith Shadow pirates and a thug. Dispatch these and converse with the captured villager. He will then follow you and you must take him back to the base (you must go the whole way with them). Be aware that Sith Shadows may attack you and the villager on the way back. You need to protect the villager and make sure you both make it back alive.
Reward: An Aurilian Sculpture Section (3/4)
Senses: Cure the Sick
Villager: Sivarra Mecheaux (5391,-4075)
FS Branch Unlocked: Heightened Senses: Persuasion
Description:
You are asked to create medicines with which to treat injured and sick villagers.
You will need a Doctor with Master Doctor's Medicine Crafting (Doc:0004) in order to craft the cures. You’ll also need a droid with a private food & chemical crafting station built in to allow experimentation.
To create the required cures you will need to control the medicine through experimentation and use various qualities of resources. Each cure requires 10 Metal and 5 Flora, with Overall Quality (OQ) weighing 66% and Potential Energy (PE) weighing 33% for experimentation. It's best to bring both high and low quality resources so you can hit all the various experimental ranges.
Through multiple applications of the different medications you'll be able to cure the symptoms of the sick. The medical droids will help you administer the cures to the patients.
Symptoms and the required experimentation for cures (overlap is due to decimals):
•fever = 0-8% experimentation
•vomiting = 8-16% experimentation
•open sores = 17-25% experimentation
•puss filled lesions = 25-33% experimentation
•erratic heart rate = 33-41% experimentation
•respiratory failure = 42-50% experimentation
•lost vision = 50-58% experimentation
•partial paralysis = 58-66% experimentation
•violent spasms = 67-75% experimentation
•bloody cough = 75-83% experimentation
•swelling = 83-91% experimentation
•internal bleeding = 92-100% experimentation
After curing the initial 5 villagers you will unlock the FS branch. You can then cure an additional 5 villagers (extended) for a reward, and even another 5 villagers after that (extra cures) for a very unique reward!
Note: It’s important that you talk to Sivarra every time you cure 5 villagers! There’s no indication when you have completed each set so you must request the reward yourself from her (and ask to help with more so you can get the further rewards).
Reward: Cure 5 villagers to unlock the FS branch, cure 5 more villagers (10 in total) to unlock an Ice Pendant necklace with Combat Medicine Experimentation +5, and finally cure 5 more villagers (15 in total) to unlock an Aurilian Plant for your house that needs Watering and Nutrients. If properly taken care of the plant can grow large and bear special vitalizing fruit (a Force Melon) that you can pick and use (heals Health/Action/Mind +1000, 10 food filling, single use)! However, if you neglect the plant there is a chance that it could die...
Crafting: Repair the Sensor Array
Villager: Quharek (5373,-4181)
FS Branch Unlocked: Crafting Mastery: Assembly
Description:
The Village's Sensor Array was damaged in the attack and their Chief Engineer was killed. Quharek asks you to repair it, directing you to the damaged Sensor Array (5419,-4119). It has four broken components which you must retrieve and bring to the Chief Engineer's hut nearby (5379,-4116). This hut has 2 workstations in it: a Recursive Analyzer that takes the broken components and makes schematics for new ones, and a Multi-phase Calibrator that balances them to work properly.
IMPORTANT: You need to bring these resources with you (quality doesn't matter):
•Steel
•Copper
•Aluminum
•Polymer
•Lubricating Oil
•Carbonate Ore
•Extrusive Ore
•Rori Fiberplast
•Talusian Fiberplast
•Nabooian Water Vapor
•Yavinian Wind Energy
The schematics you get from the Recursive Analyzer are single use only, however, if you need another then you can just request one from the Analyzer's memory (only if you have used up your current one). Once you have the schemas you can craft the replacement components using a Generic Crafting Tool (no crafting skills required). If you critical fail while crafting you will not lose the usage on the schematic or even any of the resources.
After the components are crafted they will need to be balanced using the Multi-phase Calibrator. Each component will have its own unique graphical logic puzzle, which you must complete in order to successfully calibrate the component. Be aware that as you attempt a puzzle the component will lose integrity (displayed in the puzzle's text area), once the component's integrity reaches 0% it will break (don't worry, like I said above, you can craft another with a new schema).
Once all four are calibrated, replace them into the Sensor Array and it will come back online.
Component Calibrations:
•Configuration Processor (50 Rori Fiberplast, 30 Copper, 40 Aluminum, 15 Copper)
Press the small triangular buttons to adjust the configuration setting so that the component configuration (top pattern) matches the expected configuration (bottom pattern). Pressing a button will toggle its illumination state, as well as the state of two other buttons.
•Gyroscopic Receiver (50 Yavinian Wind Energy, 20 Lubricating Oil, 45 Steel, 20 Copper)
Use the sliders on the right to adjust the geographical resolution so that the component parameters (top shades) matches the expected parameters (bottom shades). Changes made to the sliders will not be reflected in real-time. You must press the "OK" button in order to view your changes.
Sliders: Longitude Resolution, Latitude Resolution, and Vertical Resolution.
•Signal Amplifier (70 Copper, 20 Carbonate Ore, 25 Talusian Fiberplast, 20 Aluminum)
Use the sliders on the right to adjust the frequency amplification so that the component output (top graph) matches the expected output (bottom graph). Changes made to the sliders will not be reflected in real-time. You must press the "OK" button in order to view your changes.
Sliders: Pre-amp Boost, Amplification, and Post-amp Tuning.
•Solid State Array (100 Extrusive Ore, 10 Nabooian Water Vapor, 20 Polymer, 10 Copper)
Use the sliders on the right to adjust the solid state devices (represented by the horizontal bars) so that they are aligned around the transmission bus (vertical line). Changes made to the sliders will not be reflected in real-time. You must press the "OK" button in order to view your changes.
Sliders: Element One Alignment, Element Two Alignment, Element Three Alignment, Element Four Alignment, and Element Five Alignment.
Reward: An Aurilian Sculpture Section (4/4)
--- PHASE 2 ---
Combat: Search And Destroy
Villager: Dageerin (5238,-4189)
FS Branch Unlocked: Combat Prowess: Melee Speed
Description:
You will be asked to strike 8 Sith Shadow camps to delay them from attacking Aurilia before the defenses have been rebuilt.
In order to find the camps you will either be given a waypoint or a tracking device to be used with a Radiation Sensor that Dageerin gives you. The waypoints are obviously straight forward and lead you right to the camp, but the Radiation Sensor works by evaluating “threat level”.
To use the Radiation Sensor, you access and “use” it from your Datapad, which will open up a small window. The window will update every few seconds while you’re moving (and only when you’re moving) to display the current “threat level”. Once you reach a constant speed and direction the window will either show a positive (green) or negative (red) number. The larger the positive number is, the closer you are to the direction that the camp is in (and vice versa for negative numbers). Once you get within 64 meters of the camp it will spawn and the Sensor window will let you know that you’re within range of the camp.
At the camp you simply need to kill all the Sith Shadows there to pass that search and destroy mission. The camps are usually filled with Sith Shadow outlaws and pirates, however, the last two missions will have Sith Shadow task masters. These guys have 13K HAM and Light Armor with 70% resists to all (except Lightsaber), and they hit hard... so be prepared! Mission 7 will have one task master and mission 8 will have two of them.
After you complete each mission you will need to return to Dageerin to complete the mission and get the next one. Sometimes he will tell you that they can’t locate any more camps and you will need to check back with him tomorrow for more missions. When he tells you this you’ll have to wait 24 hours (real-time) before you can get more missions from him. This usually seems to happen after the 3rd and 6th missions, so plan on this quest taking you at least 3 days to complete (there is a rumor that Jedi doing this quest do not need to wait [Update: this rumor is false, it takes 3 days for Jedi as well]).
Reward: Durable Lathe, a +30 speed Melee Powerup with 500 uses.
Reflexes: Retrieve Supply Crates
Villager: Whip (5283,-4226)
FS Branch Unlocked: Enhanced Reflexes: Vehicle Control
Description:
Similar to Whip’s Phase 1 quest, however this time you must retrieve 6 crates of Supplies from crashed transport ships on Endor that were attacked by Sith Shadows. Just like before, Whip will give you a waypoint.
The waypoints will always be on Endor so you will have to travel all the way there every time. Once you arrive on Endor the waypoint will update to the approximate location of the crash site (usually 3-4 Km from the Outpost). When you reach the waypoint you will be alerted that you are close to the crashed ship. The ship will spawn somewhere within about 250m of the initial waypoint and will appear as a large rectangle-like object on the overhead map.
When you find the ship you simply need to approach it to salvage the crate of Supplies from it. Sith Shadow pirates and thugs will sometimes spawn around the ship, you can either defeat them or escape. However, be warned that if the Sith Shadows defeat you they will steal the Supplies and you will fail that mission.
To complete the mission you must return to Whip and converse with him to deliver the Supplies, you will also be given a new waypoint for the next mission as you get near him (but don’t forget to drop off the Supplies). Given all the travel time this is a relatively long (and boring) quest, usually taking a few hours, so be prepared.
Reward: Focused Crystal that buffs your Health +2000 for 2 hours (unlimited uses, can be used once every 3 days and cannot be used at the same time as Doc buffs).
Senses: Find Village Wall Resources
Villager: Eozlin (5200,-4141)
FS Branch Unlocked: Heightened Senses: Surveying
Description:
You’re asked to help find 50% concentrations for 8 different resource types to help rebuild the village’s wall.
You must have at least Novice Artisan to be eligible for this quest (though it will go much faster if you have some Surveying as well). You’ll also need Mineral, Gas, and either Wind or Solar Surveying Tools in order to be able to find everything required.
To pass you simply need to Survey for the required resource type at a specific spot where the concentration is greater than or equal to the mission requirements. When you successfully do this your Quest Journal will update and you can simply look there for the next required resource type and concentration (without needing to return to Eozlin).
You will also be given a random single unit of an Aurilian resource container each time you complete a task (except the last one). When you finish the entire quest your reward will also appear directly in your inventory as well.
Note that you can find these concentrations on any planet, you’re not restricted to just Dathomir.
Resource Types and required concentrations:
•50% density of Aluminum
•50% density of Gemstone
•50% density of Energy
•50% density of Ore
•50% density of Copper
•50% density of Steel
•50% density of Iron
•50% density of Gas
Reward: An Inorganic Survey Device (allows you to survey all inorganics), as well as the 8 units of Aurilian resource containers from the survey points.
Crafting: Help Build Village Defenses
Villager: Quharek (5247,-4032)
FS Branch Unlocked: Crafting Mastery: Technique
Description:
Quharek needs help rebuilding the village’s defenses. To do this he is asking many crafters to aid with this community project. If you have at least Novice Artisan you can help him by donating a total of 10 Ingredients to contribute to rebuilding the defenses.
(Note: The number of people that can participate in the quest is limited for a phase.)
Once you accept the quest, Quharek will send you to go see QT-QC (5193,-4196), a binary load lifter responsible for handling the defensive Ingredients as you complete and contribute them. You can talk to it to get the schematics for the required Ingredients. You can also find out the current status of the project by talking to QT-QC or Quharek.
You need to contribute at least 10 of any combination of the following Ingredients to pass this quest:
•Refined Endrine
•Refined Rudic
•Refined Ardanium II
•Reinforced Wall Module
•Small Turret
The raw materials required by the Ingredients are those special Aurilian Resource Containers that can be looted off Sith Shadows, specifically Ardanium II Energy, Rudic Ore, and Endrine Ore. Also, the Ingredients can (and should) be experimented on, meaning you will need access to a weapon, droid, and general item crafting station.
The schematic requirements and experimental properties are as follows:
Refined Endrine
•raw materials:
?20 Endrine Ore
•experimentation:
?Malleability = 100% MA
?Quality = 100% OQ
?Toughness = 100% UT
Refined Rudic
•raw materials:
?20 Rudic Ore
•experimentation:
?Conductivity = 100% CD
?Decay Resistance = 100% DR
?Quality = 100% OQ
?Shock Resistance = 100% SR
Refined Ardanium II
•raw materials:
?20 Ardanium II Energy
•experimentation:
?Potential Energy = 100% PE
?Quality = 100% OQ
Reinforced Wall Module
•raw materials:
?10 Endrine Ore
?10 Rudic Ore
?1 Reinforced Wall Module (optional)
•experimentation:
?Kinetic Effectiveness = 100% MA
Small Turret
•raw materials:
?1 Turret Hardware
?1 Turret Electronics
•experimentation:
?none
Turret Hardware (Small Turret component, cannot be contributed)
•raw materials:
?5 Endrine Ore
•experimentation:
?Accuracy = 50% MA, 50% UT
Turret Electronics (Small Turret component, cannot be contributed)
•raw materials:
?5 Rudic Ore
?10 Ardanium II Energy
?1 Turret Electronics (optional)
•experimentation:
?Accuracy = 100% CD
?Speed = 100% OQ
Village Defenses (cannot be crafted, for reference only)
•raw materials:
?1 Refined Endrine
?1 Refined Rudic
?1 Refined Ardanium II
?1 Reinforced Wall Module
?1 Small Turret
•experimentation:
?Armor Effectiveness = 50% OQ, 50% SR
?Armor Integrity = 50% OQ, 50% UT
?Power = 100% PE
In order to contribute the required 10 Ingredients you will need a total of 200 (specific) Aurilian Resource Containers. Unfortunately, during this phase there is no indefinite supply of these resources. Players doing Eozlin’s quest will get 7 random units as rewards and combatants doing either Dageerin’s or Whip’s quests will also have limited opportunities to gather these resources. However, there are no random spawns of Sith Shadows this Phase. So your only options are to either loot them in another Phase or request them from the players doing the other quests this phase (usually for a price).
Note: You may have noticed that some of the Ingredient schemas have the option for generational crafting, meaning you can put a previous Ingredient into a second Ingredient of the same type, increasing the new Ingredient’s quality. If you have the resources to do this several times, it's a good way to increase the quality of an Ingredient dramatically.
At the end of the Phase, the project will be evaluated. Those that donated the most or highest quality of each of the Ingredients and of the overall project will receive rewards. That’s a total of 12 rewards given out this phase.
Reward: A Lightsaber Crafting Toolkit with a “guaranteed critical assembly” (Amazing Success on assembly). The top 2 crafters (quantity and quality) for the overall project get 20 charges on the tool. The top 2 crafters (quantity and quality) for each Ingredient get 5 charges on the tool.
--- PHASE 3 ---
Combat: Capture Enemy Leadership
Villager: Captain Sarguillos (5313,-4161)
FS Branch Unlocked: Combat Prowess: Melee Accuracy
Description:
For this quest you are asked to raid an enemy base and capture its Commander, bringing him back to Aurilia for interrogation. There are 25 bases in total, spread out all over Dathomir. Each base is defended by an impassable shield, turrets, and a lot of Sith Shadows.
In order to enter a base you must disable its shields. To do this you need to get a “remote frequency codes” disk. These can be looted off the Sith Shadow patrols within a 250 meter radius around the bases. These patrols are easy to spot, there is usually a large group of them and they are yellow dots on the radar (unlike most Sith Shadows, which are usually red dots). However, be aware that they will be aggressive towards you if you’ve already accepted the Captain’s mission.
You will find Sith Shadow outlaws, pirates, and thugs in these patrols, but they’re not the same ones you’ve been fighting in the other phases, these Sith Shadows are a lot tougher. They all have light armor and fairly high resists to everything (besides Lightsabers). Outlaws have ~13K HAM, pirates have ~15K HAM, and thugs have ~50K HAM. Thugs hit hard and are tough, about equal to some of the lower Corvette mobs, so be careful and be prepared.
Anyway, once you finally loot a frequency code bring it back to the Captain and he will make you a “shield generator remote” to disable a specific base’s shields (found in the remote’s name).
So how do you find where the base is that you have the remote for? Well, you can try searching around all of Dathomir until you stumble across the one you’re looking for (obviously not recommended), or you can try looting “a waypoint datapad” off the Sith Shadow base patrols (turn it into the Captain to get a waypoint to a base, which you can then check out to see if it’s the one), or you can simply check the forums for the base locations on your server.
That’s right, “on your server”. The locations of the bases are different on each server and each time the phase comes around, that’s the tricky part about them. All servers have all 25 of the bases, but in different locations. The good news is that there seems to be set locations where the bases can potentially be located, so you at least have an idea where to look. The bad news is that there are more than 25 set locations, so there will be some “trial and error”, but at least it’s better than wandering around aimlessly.
The 25 base names are:
alpha, beta, chi, delta, epsilon, eta, gamma, iota, kappa, lamda, mu, omega, omikron, phy, pi, psi, rho, sigma, tau, theta, xi, ypsylon, zed, zeta, nu
The known set locations so far are:
.---------------------------------------------------------------.
| NW QUADRANT | SW QUADRANT | NE QUADRANT | SE QUADRANT |
|---------------|---------------|---------------|---------------|
| (-392,6004) | (-53,-165) | (700,750) | (3456,-1258) |
| (-410,2506) | (-362,-1914) | (1073,1860) | (4027,-1402) |
| (-1000,2300) | (-390,-1966) | (1311,1219) | (5313,-1145) |
| (-1092,2343) | (-614,-5290) | (1369,1217) | (5939,-2030) |
| (-1680,1703) | (-737,-5158) | (2960,45) | |
| (-1977,2234) | (-1000,-2800) | (3076,2174) | |
| (-2850,2366) | (-1017,-2873) | (3041,787) | |
| (-2932,738) | (-1721,-4684) | | |
| (-3100,1170) | (-3824,-3011) | | |
'---------------------------------------------------------------'
Note: To determine the name of a base just look for the little MSE “surveillance droids” near the base, they will have its name in theirs. For example, “a kappa surveillance droid” would indicate that it’s the “kappa” base.
Note: The closest set locations to Aurilia are (5939,-2030), then (5315,-1145), and then (3456,-1258). I would recommend checking out those locations first to see if there are bases there on your server. If there are then make a note of their name(s) and try to get frequency codes for them.
Okay, so you found the base that you have the remote for, now you have to bring down the shields by activating it. As soon as you do a horde of Sith Shadow thugs will begin spawning right in front of the base. Run away and regroup! You need to kill 5 of these thugs, but I highly recommend that you pull one or two out at a time to do it, the whole group of them will likely kill you within a few seconds.
Note: If you die at any time after deactivating the shields (without a partner) you will fail the mission and need to start over.
Once you kill the 5 you will get a message that the Commander has spawned in the base. To get to him in the base you’ll have to destroy a couple of gates (and it wouldn’t be a bad idea to destroy those three turrets now either). You best chance at getting into the base is to have somebody draw away the Sith Shadows guards and then go in. You can also wait for them to de-spawn and sneak in then, but they re-spawn fairly quickly and it can get messy.
After you make it to the Commander you need to select “Capture” from his radial menu, once you do he will begin following you. Get clear of the base and then begin heading back to Aurilia.
On the way back small groups of Sith Shadow pirates (2-3) will constantly try to rescue the Commander. If they get close enough to him he will escape. You will need to then catch up to him and select “Recapture” from his radial menu.
Be aware that he will also take some biotoxins and eventually die from poisoning. It’s unknown exactly how long you have before this happens, but it seems to be accelerated every time he escapes. It could also be that he doesn’t take the biotoxins until the first time he escapes. More info is needed on this one.
Anyway, once you lead the Commander safely back to the Captain you will complete the task, unlocking the FS branch and receiving your reward(s).
Note that there is also the option to do this quest with a partner for an extra reward. If you decide you want to do it with a partner one of you must pick the option to bring down the shields and the other one must pick the option to capture the Commander. If you do not then you won’t both get credit. The person with the shields mission must bring down the base shields with the remote and then help kill five of the Sith Shadow thugs, all without dying until the Commander is captured. The other person must help kill the five thugs as well, and then capture the Commander and lead him back to the village without dying.
Reward: If you do this quest all by yourself you will receive a special Color Crystal, named Sunrider’s Destiny (aquamarine color). If you do it with a partner you will receive the same special Color Crystal and a Focused Crystal. The latter gives a +900 mind buff that lasts 1 hour and 30 minutes (cannot be used with other Mind buffs). It appears to be infinitely reusable and can be used once every 4 days.
Reflexes: Search And Destroy II
Villager: Dageerin (5238,-4189)
FS Branch Unlocked: Enhanced Reflexes: Ranged Defense
Description:
You will be asked to strike 8 Sith Shadow camps to delay them from attacking Aurilia before the defenses have been rebuilt.
In order to find the camps you will either be given a waypoint or a tracking device to be used with a Radiation Sensor that Dageerin gives you. The waypoints are obviously straight forward and lead you right to the camp, but the Radiation Sensor works by evaluating “threat level”.
To use the Radiation Sensor, you access and “use” it from your Datapad, which will open up a small window. The window will update every few seconds while you’re moving (and only when you’re moving) to display the current “threat level”. Once you reach a constant speed and direction the window will either show a positive (green) or negative (red) number. The larger the positive number is, the closer you are to the direction that the camp is in (and vice versa for negative numbers). Once you get within 64 meters of the camp it will spawn and the Sensor window will let you know that you’re within range of the camp.
At the camp you simply need to kill all the Sith Shadows there to pass that search and destroy mission. The camps are usually filled with Sith Shadow outlaws and pirates, however, the last two missions will have Sith Shadow task masters. These guys have 13K HAM and Light Armor with 70% resists to all (except Lightsaber), and they hit hard... so be prepared! Mission 7 will have one task master and mission 8 will have two of them.
After you complete each mission you will need to return to Dageerin to complete the mission and get the next one. Sometimes he will tell you that they can’t locate any more camps and you will need to check back with him tomorrow for more missions. When he tells you this you’ll have to wait 24 hours (real-time) before you can get more missions from him. This usually seems to happen after the 3rd and 6th missions, so plan on this quest taking you at least 3 days to complete (there is a rumor that Jedi doing this quest do not need to wait [Update: this rumor is false, it takes 3 days for Jedi as well]).
Reward: Synthesized Muscle Stimulant, a buff item with 5 charges that boosts Ranged Defense by +10 for 5 minutes.
Senses: Find Shield Generator Resources
Villager: Eozlin (5200,-4141)
FS Branch Unlocked: Heightened Senses: Luck
Description:
You’re asked to help find 50% concentrations for 8 different resource types to help rebuild the village’s defenses.
You must have at least Novice Artisan to be eligible for this quest (though it will go much faster if you have some Surveying as well). You’ll also need Mineral, Gas, and either Wind or Solar Surveying Tools in order to be able to find everything required.
To pass you simply need to Survey for the required resource type at a specific spot where the concentration is greater than or equal to the mission requirements. When you successfully do this your Quest Journal will update and you can simply look there for the next required resource type and concentration (without needing to return to Eozlin).
You will also be given a random single unit of an Aurilian resource container each time you complete a task (except the last one). When you finish the entire quest your reward will also appear directly in your inventory as well.
Note that you can find these concentrations on any planet, you’re not restricted to just Dathomir.
Resource Types and required concentrations:
•50% density of Iron
•50% density of Gas
•50% density of Energy
•50% density of Aluminum
•50% density of Ore
•50% density of Gemstone
•50% density of Steel
•50% density of Copper
Reward: An Inorganic Survey Device (allows you to survey all inorganics), as well as the 8 units of Aurilian resource containers from the survey points.
Crafting: Help Build Village Shields
Villager: Quharek (5291,-4107)
FS Branch Unlocked: Crafting Mastery: Experimentation
Description:
Quharek needs help rebuilding the village’s shields, similar to the defenses in Phase 2. To do this he is asking many crafters to aid with this community project. If you have at least Novice Artisan you can help him by donating a total of 20 Ingredients to contribute to rebuilding the shields.
(Note: The number of people that can participate in the quest is limited for a phase.)
Once you accept the quest, Quharek will send you to go see QT-QC (5193,-4196), a binary load lifter responsible for handling the shield Ingredients as you complete and contribute them. You can talk to it to get the schematics for the required Ingredients. You can also find out the current status of the project by talking to QT-QC or Quharek.
You need to contribute at least 20 of any combination of the following Ingredients to pass this quest:
•Endrost Alloy
•Shield Housing
•Power Supply
•Unit Computer
•Regulator
•Shield Connections
•Primary Computer
The raw materials required by the Ingredients are those special Aurilian Resource Containers that can be looted off Sith Shadows, specifically Wind Crystal Energy, Ardanium II Energy, Rudic Ore, Ostrine Ore, and Endrine Ore. Also, the Ingredients can (and should) be experimented on, meaning you will need access to a weapon, droid, and general item crafting station.
The schematic requirements and experimental properties are as follows:
Endrost Alloy
•raw materials:
?8 Endrine Ore
?1 Ostrine Ore
?1 Wind Crystal Energy
•experimentation:
?Quality = 50% OQ, 50% PE
?Toughness = 33% MA, 66% UT
Shield Housing
•raw materials:
?6 Endrine Ore
?4 Rudic Ore
•experimentation:
?System Redundancy = 50% DR, 50% UT
Power Supply
•raw materials:
?2 Ostrine Ore
?3 Endrine Ore
?5 Wind Crystal Energy
?1 Power Supply (optional)
•experimentation:
?Energy Resistance = 33% MA, 33% OQ, 33% PE
Unit Computer
•raw materials:
?4 Rudic Ore
?6 Ardanium II Energy
?1 Unit Computer (optional)
•experimentation:
?Armor Effectiveness = 50% CD, 50% PE
Regulator
•raw materials:
?5 Ostrine Ore
?5 Rudic Ore
?1 Regulator (optional)
•experimentation:
?Power Efficiency = 50% CD, 50% OQ
Shield Connections
•raw materials:
?10 Ostrine Ore
•experimentation:
?Grid Stability = 50% MA, 50% OQ
Primary Computer
•raw materials:
?4 Rudic Ore
?3 Ardanium II Energy
?3 Wind Crystal Energy
?1 Primary Computer (optional)
•experimentation:
?System Response = 33% CD, 33% OQ, 33% PE
Village Shields (cannot be crafted, for reference only)
•raw materials:
?1 Endrost Alloy
?1 Shield Housing
?1 Power Supply
?1 Unit Computer
?1 Regulator
?1 Shield Connections
?1 Primary Computer
•experimentation:
?Misc: Armor Integrity = 50% OQ, 50% UT
In order to contribute the required 20 Ingredients you will need a total of approximately 200 (specific) Aurilian Resource Containers. To get these you can either look to your fellow players or attempt to collect them yourself. Players doing Eozlin’s quest will get 7 random units as rewards and combatants doing either Captain Sarguillos’ or Dageerin’s quests will also have opportunities to gather these resources. However, if you wish to gather them yourself you can go to perimeter of the various Sith Shadow Bases (from Captain Sarguillos’ quest) and look for Sith Shadow patrols to beat up and loot from (warning: they can be tough).
Note: You may have noticed that some of the Ingredient schemas have the option for generational crafting, meaning you can put a previous Ingredient into a second Ingredient of the same type, increasing the new Ingredient’s quality. If you have the resources to do this several times, it's a good way to increase the quality of an Ingredient dramatically.
At the end of the Phase, the project will be evaluated. Those that donated the most or highest quality of each of the Ingredients and of the overall project will receive rewards. That’s a total of 16 rewards given out this phase.
Reward: A Lightsaber Crafting Toolkit with a “guaranteed critical assembly” (Amazing Success on assembly). The top 2 crafters (quantity and quality) for the overall project get 20 charges on the tool. The top 2 crafters (quantity and quality) for each Ingredient get 5 charges on the tool.
--- PHASE 4 ---
Combat/Reflexes: Village Assault!
Villager: Captain Sarguillos (5313,-4161)
FS Branch Unlocked: Combat Prowess: Ranged Speed OR Enhanced Reflexes: Melee Defense
Description:
You must defend the village from waves of attacking Sith Shadows. Every 90 minutes Aurilia will be raided by a horde of Sith Shadow outlaws, pirates, and thugs. In order to complete this quest you must kill (or help kill) 50 outlaws and 25 pirates (note that thugs do not give any credit for being killed).
The Sith Shadows will continually spawn inside the village and just outside the North and South gates for 60 minutes. Following that there will be a 30 minute “downtime” before the next 90 minute wave starts.
Edit 11/04/2018: This timer is not correct for the SWGEmu version of the village. The correct cooldown time is every 2 hours.
Be aware that these are the pumped up Phase 3 versions of Sith Shadows. They all have light armor and fairly high resists to everything (besides Lightsabers). Outlaws have ~13K HAM, pirates have ~15K HAM, and thugs have ~50K HAM. Thugs hit hard and are tough, about equal to some of the lower Corvette mobs, so be careful and be prepared.
There are a few good strategies for completing this quest. First off, being in a big group is a big help (especially if you have a few Docs with you), so try to group up with everyone you see there and/or bring some friends to help. Another important thing to remember is that you only need to hit a pirate or outlaw once in order to get credit (and stay within range when it dies), if you have other people looking for what you’re killing give them a chance to hit it (if nearby) so they can get credit as well. Okay, on to the strategies...
One strategy is to set up your party in the center of the village, with the Doc(s) hiding in one of the three central huts (now known as the “healing huts”) to fall back to in-case of trouble. For some reason the Sith Shadows usually won’t enter most huts in the village, so use that to your advantage. Basically, with this strategy you try to keep the group concentrated in the center of the village, clearing all Sith Shadows that come near it. Sometimes you’ll need to “fish” outside of the center for pirates, but try to lead them back to the village center as soon as they’ve switched to melee. Overall, this is a decent approach, but will likely lead to a lot of deaths and a slightly longer time to complete the quest.
Another strategy is to stay outside the village walls and pick off Sith Shadows as they spawn near the North and South gates. Occasionally looking inside the village near the gates for potential targets as well to quickly jump in, kill, and get out. If you play it smart this strategy will not only result in less death, but will also probably have you completing the quest much more quickly. Not to mention that you probably don’t need a group when doing it this way (though it would still be beneficial to have one).
You can unlock either Melee Defense or Ranged Speed with this quest, at the beginning of this quest you will be given the choice of which you wish to pursue. Note that the choice of unlock that you choose will impact the reward item that you receive.
Reward (Combat: Ranged Speed): An Aurilian Sculpture Section (1/4).
Reward (Reflexes: Melee Defense): Nothing
Senses: Healing Support
Villager: Sivarra Mecheaux (5159,-4113)
FS Branch Unlocked: Heightened Senses: Healing
Description:
You need to aid in the defense of the village by assisting its defenders. Every 90 minutes Aurilia will be raided by a wave of Sith Shadow outlaws, pirates, and thugs. To complete this quest you will have to help players doing the “Village Assault” quest by providing medical support for them during their battles with Sith Shadows. If they get credit for a kill (pirates or outlaws) then you will get credit for healing them. Note that if they’ve already completed their quota for either pirates or outlaws you will not get credit for healing them in further encounters (since they’re no longer getting credit). Obviously this also means that you will get no credit for healing anybody during encounters with thugs, unfortunately.
Medical support counts as almost any healing action. For example, healing damage, removing states, stopping bleeding, and resuscitation (as long as they still get credit for the kill) will all count towards healing credit. Note that you only have to perform a healing action once on a player, as long as you are within range when they get credit for the kill you will get credit for the heal.
You can see how many healing credits you have by talking to Sivarra or her medical droid.
Some survival tips for Medics/Docs/CM’s: First off, make sure you’re wearing Composite armor. These guys hit hard and you will likely get their attention sooner or later from healing the defenders, so be prepared for it. Full Dancer and Musician buffs are also extremely helpful, along with Brandy, Canape, and Muon. You will be healing a lot and you will always need your Mind to be in top shape to keep it up. Havla is obviously handy to have around as well, but you should also make sure you leave room for Synthsteak, it comes in very beneficial when you need to fetch a fallen defender from a gang of thugs. Also, carrying a Fishing Rod or Musical Instrument seems to help lower your chances of drawing aggro, but it could just be a matter of perception... it’s your call.
After the initial 50 heals, you will unlock the FS branch and also have the option of doing another extended quest to heal an additional 50 defenders, for a total of 100 heals. Good luck!
Reward: Assist 50 defenders to unlock the FS branch, assist an additional 50 (extended, 100 total) to get a Bacta Tank (decoration).
Crafting: Find a Replacement Computer Core for the Village of Aurilia Computers
Villager: Chief Engineer of Aurilia (5388,-4122)
FS Branch Unlocked: Crafting Mastery: Repair
Description:
Aurilia’s computer core was damaged in the attacks, the new Chief Engineer needs you to locate and configure a replacement one.
This is an involved and multi-step quest:
Find a Gadget Specialist
Go to Keren on Naboo, Coronet on Corellia, or Mos Entha on Tatooine and speak to a gadget specialist to seek help finding a replacement computer core for the village of Aurilia on Dathomir. The Aurilia chief engineer can provide you with a waypoint to one of these locations if you wish. Simply speak with him. Once you locate the Gadget Specialist you need to purchase a Satellite Tracking Device Assembly Kit from him for 530 credits.
Complete the Tracking Device Kit
Complete the satellite tracking device kit. Doing so will provide you with the means to find a downed satellite from which you could find a replacement computer core. Some pieces need to be looted off any normal NPC’s, like the other regular loot kits. The other pieces need to be crafted by a Master Artisan. Simply drag the pieces into the loot kit, and when all pieces are inserted it will create the “Downed Satellite Tracking Device”.
Tracking Device Assembly Kit pieces:
•Tracking Device Assembly Bracket - First Segment
•Tracking Device Assembly Bracket - Second Segment
•Tracking Device Assembly Bracket - Third Segment
•Tracking Device Case - First Section
•Tracking Device Case - Second Section
•Tracking Device Case - Third Section
•Control Unit
•Energy Distributor
•Electronics Memory Module
•Micro Sensor Suite
Obtain the Rights to an Abandoned Satellite
NOTE: Make sure you complete the Satellite Tracking Device before this step, otherwise you will be bugged and will not be able to continue the quest.
Go to any major starport “ticket collector” droid and request their assistance to obtain the rights to an abandoned satellite. Doing so will provide you with tracking data for your satellite tracking device and will allow you to locate the fallen satellite. Rights must be purchased for 1100 credits from the droid (“Obtain Satellite Data” option on radial menu). After purchasing the rights your tracking device accesses the Central Satellite Database and retrieves the necessary Satellite information.
Find the Fallen Satellite and Retrieve the Computer Core
Once you have the data in your tracking device go to it in your inventory and select “Activate Tracking Device” on its radial menu to determine which planet the satellite is on. After arriving on the specified planet use the “Activate Tracking Device” option again for the exact waypoint to the satellite. At the satellite select the “Retrieve Computer Core” menu option to obtain the core.
Reconfigure the Computer Core's Interface
Modify the replacement computer core's interface so that it will be configured to be used with the computers of Aurilia. Do so by choosing the menu options under "Reconfigure Interface" from the computer core's radial menu.
You will need to rewire the replacement computer core to match that of the village computers. There are four indicators on the core that will be lit when it has been properly configured.
To reconfigure the core, you will need to connect four wires in the proper order to contacts on the core. There are red wires, yellow wires, and blue wires. Each color set of wires connects to a different power source, and any combination of the wires may be used to reconfigure the computer core.
When you have the wires configured the way you desire, you may test the configuration to see if it is correct. For each wire that is connected to the correct contact, one of the four indicators will be lit. If the correct type of wire is used but is connected to the wrong contact, then one of the indicators will flicker. You can use this feedback to determine the final configuration of the interface for the new computer core.
Be careful though... each time you test your configuration, power is sent through the core. An incomplete configuration can damage the core. This is reported as 'Circuit Integrity' which gives the percentage chance that the core is still viable. Be sure to keep an eye on this value. On average, a core can survive 6 - 7 attempts without significant damage, but beyond that you risk frying the computer core's circuits and rendering it useless.
There’s no “easy” way to complete this puzzle. However, there is a decent logical strategy you can follow to eventually narrow down the possibilities until you solve it. First off you need to just try an initial set for a base experiment, so connect all the wires and test it. If you get some indicators lit up then that’s good, if not change all the connections and try the test again until you get some matches. Once you have some indicators lit it’s just a matter of trial and error from here. This time change just one of the connections. If the number of matches goes up then the connection was good. However, if the number goes down then you changed one that was good, change it back (and try changing the next connection as well to save integrity). Also, if the number does not change at all that means the connection you modified was not a good one, but you still have the wrong color wire connected, go back and change it to the third color not tried yet (and try changing the next connection as well to save integrity). The flickering indicators can be used in a similar manner to determine the correct colors, but it’s not as important, paying attention to the lit indicators should be your primary concern. If you work down all the connections this way you should have the core reconfigured within a few attempts.
Bring the New Core to Aurilia's Chief Engineer
Bring the newly configured computer core to Aurilia's chief engineer so that he may use it to stabilize the village's primary computers and you can complete the quest.
Reward: An Aurilian Sculpture Section (2/4)
SECTION 6: EXIT QUEST – DEFEAT MELLICHAE
After unlocking and purchasing six full FS branches you will receive another visit from the Old Man (same rules as before for the visit). This time he has a final mission for you: To go find and defeat Mellichae at his camp!
You will be given a waypoint to his camp. Once you arrive there you will find Mellichae, Daktar Bloodmoon, 2 Sith Shadow thugs, 3 Sith Shadow mercenaries, and 4 Force Crystals embedded in the ground.
Mellichae is a Zabrak with a cyborg arm and evil red eyes. He has 55K HAM, 80% resists to everything (except Lightsaber damage), medium armor, and uses a Lightsaber and Force powers (including Force Lightning)! Daktar also has 80% resists to all and medium armor, with about 25K HAM, but only uses normal weapons and atttacks so he isn’t much of a threat. The Sith Shadow thugs have 10K HAM with 45% resists and the Sith Shadow mercenaries have 11K HAM with 65% resists, so they’re not too difficult either. The real catch however, is the four Force Crystals.
The Force Crystals will constantly heal Mellichae and Daktar in the camp, so you can’t defeat them until you destroy the crystals (40K hit points each). However, they will also heal one another... except one of them. There will always be one crystal that the others do not heal. You need to determine which one it is and destroy them one by one this way. Once they are all destroyed 4-5 more Sith Shadow thugs will spawn and now you can attempt to kill Mellichae. (BTW, rumour has it that you can loot his cyborg arm!)
Be warned that this can be a tough fight, and it wouldn’t hurt to bring some friends to help. If you die you will fail the quest and must wait for another visit from the Old Man**.
However, if you successfully defeat him you will then be eligible to start the Padawan Trials. Congratulations!
**Note: Supposedly if you die and fail the quest you can simply shuttle and a waypoint to a new instance of Mellichae’s camp will be given, so you don’t have to actually wait for another visit from the Old Man