Carbineer Builds and YOU
Posted: Mon Sep 17, 2018 6:25 am
Is there a comprehensive list of the abilities and changes to the carbineer class specifically? I know its gimped from the start coming from SWGemu but I have seen changes already occurring to the class. Most notably so far is the addition of a carbines tree within Commando.
Laugh as you want, but I'm trying out this build. Msmuggler, MCarbs, and xxx4 of commando to give it a try for shits n giggles. Faction grind, selling spice, slicing weapons, and some downtime from combat.
The xxx4 tree of commando is carbines specifically, with most notably the decrease of crippling shot from a 5x multiplier to a 4.5x multiplier in the carbineer tree. This class needs all the help it can get currently, but a nerf occurring to it doesn't help much unless they're bigger plans at play. I've noticed as well that fullautosingle1 does a variety of debuffs, ranging from stun, blind, and dizzy.
Let me know of what your carbineer class build is here and your reasoning behind it. As well as any changes I may not have mentioned just yet.
happy pew pew guys!
Laugh as you want, but I'm trying out this build. Msmuggler, MCarbs, and xxx4 of commando to give it a try for shits n giggles. Faction grind, selling spice, slicing weapons, and some downtime from combat.
The xxx4 tree of commando is carbines specifically, with most notably the decrease of crippling shot from a 5x multiplier to a 4.5x multiplier in the carbineer tree. This class needs all the help it can get currently, but a nerf occurring to it doesn't help much unless they're bigger plans at play. I've noticed as well that fullautosingle1 does a variety of debuffs, ranging from stun, blind, and dizzy.
Let me know of what your carbineer class build is here and your reasoning behind it. As well as any changes I may not have mentioned just yet.
happy pew pew guys!