Knowing what a Bio-Engineer can and can't do for you.
Posted: Wed Jun 10, 2020 10:16 am
A Bio-Engineer will likely make most of the "functional" pets you use. You only really 'need' very few "wild" caught pets. I believe of the wild ones only 3 are functionally better than what a Bio-Engineer can make. They are:
1) wampa (Hoth) - great damage sponge; high health + medium armour, annoying KD attack and weak AOE damage
2) nerf (Tanaab) - very fast mount
3) birds (Naboo, Endor, etc) - birds can only be tamed from the "wild" not made.
Bio-Engineers use DNA to make a pet template they then apply that to a pet "skin".
Pet Skin for the Creature largely determines:
1) The pet's appearance.
2) The pet's speed (kimos and cats being the fastest)
3) If the pet is potentially mountable.
4) If the pet can do a ranged attack (ranged attack can be turned on and off).
5) What special attacks the pet can do.
Pet Defence
Resists cap at 100% with the exception of kinetic and energy which both cap at 60%. You will never get all the full caps on a pet. You need to decide what it's for and what it's not and chose accordingly.
Health, Action, and Mind cap just over 17000.
Only light armour is achievable.
Pet Offense
Power caps around 840. This is hard to get unless compromises are made elsewhere.
Power and attack speed govern DPS. Power alone governs DOT strength for disease and poison along with the actual DOT attack. Don't accept anything other than Plague Strike for disease or Strong Poison for poison DOTs. Anything else is underpowered or won't actually apply in practice. There is no point having something that appears good if it doesn't actually work
If you want to DOT just look at power. Power will never be maxed out on a pet with for example with 100% electric resist unless someone does an awful lot of work.
To Hit is obvious but you have to accept pets don't hit accurately because they can spam attacks for no cost to your HAM. That's the balance.
So what exactly can a BE do for you that is useful:
Make 100% Electric resist pets for Master Bounty Hunter missions.
Make DOT pets that will tick like the top-end MCM poisons and diseases even if they are using exceptional components.
Make pets that will AOE intimidate, AOE stun, AOE blind, AOE dizzy, and AOE knockdown all on the same pet.
Make ranged pets to pull end-game NPCs
What can't a BE do for you:
Make you all creatures you can tame in the wild. Some things are just nice to have because you want them. Not everything has to be functional. Aesthetics does have a quality of it's own.
They can't make you birds.
They can't make you a wampa.
They can't make you something that will do DPS of any significant amount bar using DOTs.
What they can do:
Make you the best DOT animals in the game.
Make you pets specific to the task you wish that pet to perform. Eg total resist to one damage type.
Discord - Volcane
1) wampa (Hoth) - great damage sponge; high health + medium armour, annoying KD attack and weak AOE damage
2) nerf (Tanaab) - very fast mount
3) birds (Naboo, Endor, etc) - birds can only be tamed from the "wild" not made.
Bio-Engineers use DNA to make a pet template they then apply that to a pet "skin".
Pet Skin for the Creature largely determines:
1) The pet's appearance.
2) The pet's speed (kimos and cats being the fastest)
3) If the pet is potentially mountable.
4) If the pet can do a ranged attack (ranged attack can be turned on and off).
5) What special attacks the pet can do.
Pet Defence
Resists cap at 100% with the exception of kinetic and energy which both cap at 60%. You will never get all the full caps on a pet. You need to decide what it's for and what it's not and chose accordingly.
Health, Action, and Mind cap just over 17000.
Only light armour is achievable.
Pet Offense
Power caps around 840. This is hard to get unless compromises are made elsewhere.
Power and attack speed govern DPS. Power alone governs DOT strength for disease and poison along with the actual DOT attack. Don't accept anything other than Plague Strike for disease or Strong Poison for poison DOTs. Anything else is underpowered or won't actually apply in practice. There is no point having something that appears good if it doesn't actually work
If you want to DOT just look at power. Power will never be maxed out on a pet with for example with 100% electric resist unless someone does an awful lot of work.
To Hit is obvious but you have to accept pets don't hit accurately because they can spam attacks for no cost to your HAM. That's the balance.
So what exactly can a BE do for you that is useful:
Make 100% Electric resist pets for Master Bounty Hunter missions.
Make DOT pets that will tick like the top-end MCM poisons and diseases even if they are using exceptional components.
Make pets that will AOE intimidate, AOE stun, AOE blind, AOE dizzy, and AOE knockdown all on the same pet.
Make ranged pets to pull end-game NPCs
What can't a BE do for you:
Make you all creatures you can tame in the wild. Some things are just nice to have because you want them. Not everything has to be functional. Aesthetics does have a quality of it's own.
They can't make you birds.
They can't make you a wampa.
They can't make you something that will do DPS of any significant amount bar using DOTs.
What they can do:
Make you the best DOT animals in the game.
Make you pets specific to the task you wish that pet to perform. Eg total resist to one damage type.
Discord - Volcane