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Knowing what a Bio-Engineer can and can't do for you.

Posted: Wed Jun 10, 2020 10:16 am
by Xordium
A Bio-Engineer will likely make most of the "functional" pets you use. You only really 'need' very few "wild" caught pets. I believe of the wild ones only 3 are functionally better than what a Bio-Engineer can make. They are:

1) wampa (Hoth) - great damage sponge; high health + medium armour, annoying KD attack and weak AOE damage
2) nerf (Tanaab) - very fast mount
3) birds (Naboo, Endor, etc) - birds can only be tamed from the "wild" not made.

Bio-Engineers use DNA to make a pet template they then apply that to a pet "skin".

Pet Skin for the Creature largely determines:

1) The pet's appearance.
2) The pet's speed (kimos and cats being the fastest)
3) If the pet is potentially mountable.
4) If the pet can do a ranged attack (ranged attack can be turned on and off).
5) What special attacks the pet can do.


Pet Defence

Resists cap at 100% with the exception of kinetic and energy which both cap at 60%. You will never get all the full caps on a pet. You need to decide what it's for and what it's not and chose accordingly.
Health, Action, and Mind cap just over 17000.
Only light armour is achievable.


Pet Offense

Power caps around 840. This is hard to get unless compromises are made elsewhere.
Power and attack speed govern DPS. Power alone governs DOT strength for disease and poison along with the actual DOT attack. Don't accept anything other than Plague Strike for disease or Strong Poison for poison DOTs. Anything else is underpowered or won't actually apply in practice. There is no point having something that appears good if it doesn't actually work
If you want to DOT just look at power. Power will never be maxed out on a pet with for example with 100% electric resist unless someone does an awful lot of work.
To Hit is obvious but you have to accept pets don't hit accurately because they can spam attacks for no cost to your HAM. That's the balance.

So what exactly can a BE do for you that is useful:

Make 100% Electric resist pets for Master Bounty Hunter missions.
Make DOT pets that will tick like the top-end MCM poisons and diseases even if they are using exceptional components.
Make pets that will AOE intimidate, AOE stun, AOE blind, AOE dizzy, and AOE knockdown all on the same pet.
Make ranged pets to pull end-game NPCs

What can't a BE do for you:

Make you all creatures you can tame in the wild. Some things are just nice to have because you want them. Not everything has to be functional. Aesthetics does have a quality of it's own.
They can't make you birds.
They can't make you a wampa.
They can't make you something that will do DPS of any significant amount bar using DOTs.

What they can do:

Make you the best DOT animals in the game.
Make you pets specific to the task you wish that pet to perform. Eg total resist to one damage type.


Discord - Volcane

Re: Knowing what a Bio-Engineer can and can't do for you.

Posted: Thu Jun 11, 2020 3:09 am
by nll8802
Does plague strike actually work? I have been testing and I can't get "plague strike" or "poison spray" to actually fire off. "Area combo" works but I have not tested "force strike" yet.

Re: Knowing what a Bio-Engineer can and can't do for you.

Posted: Fri Jun 12, 2020 3:43 pm
by Xordium
Yep plague strike definitely works. Poison spray I've never got to apply. It shows on the pets but the pet never sticks it. I've specifically made a high HAM high to hit pet with no power and stuck it on some big mobs and the fights went on for ages. The other specials always applied - never poison spray.

Everything I sell I test so I know it works. That's because when we make something we just make a few extra and put them on the vendor.

Edit: Ok retested poison spray does show on the pet but doesn't apply in combat. I don't see this as a problem personally because Strong poison works for single target and I am not sure you'd want to be taking on the kind of mobs that need poison/disease with a pet tanking they just won't hold that agro from such a group and die in short order.

Re: Knowing what a Bio-Engineer can and can't do for you.

Posted: Sat Jun 13, 2020 4:07 pm
by nll8802
Ok so i did some testing yesterday and this is my findings.

Area Combo: Shows on the pet and is working.
Plague Strike: Shows on the pet and is working.
Force Strike: Shows on the pet and is working.

Poison Spray: Shows on the pet but does not work.

You are right Poison Spray is not all that great anyhow but it is good to know what does and does not work.

edit: When it comes to ranged attacks I have gotten it to transfer to theses skins: Angler, Cu Pa, Blurgg, Dune Lizard and Bocatt.

Re: Knowing what a Bio-Engineer can and can't do for you.

Posted: Sat Jun 13, 2020 10:58 pm
by Xordium
Nice to see someone actually testing rather than just asking questions!

Re: Knowing what a Bio-Engineer can and can't do for you.

Posted: Mon Jun 15, 2020 5:48 pm
by Xordium
Actually looking at Poison Spray again it's quite clear the current situation is very good or it makes it far too easy to make things and it's far too easy as it is already.

So yep please don't fix or buff poison spray!