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Is it viable for high end content?
Posted: Tue Jan 28, 2020 3:27 pm
by kobbi
Hello there,
While I was meditating on what to choose from the elite professions.... considering BH, commando or smuggler - somehow ended up leveling the pistoleer... I have heard a rumor hat some abilities are broken in swgemu and wondering if that’s true here as well?
Also would Master Pistoleer be a viable choice for high end mobs, missions etc?
Re: Is it viable for high end content?
Posted: Tue Jan 28, 2020 5:04 pm
by wolfragex
Interested in this as well.
I know in the original game even with the numerous broken abilities pistoleer was possible with the right gear, but it would be a vast improvement if the abilities worked

Re: Is it viable for high end content?
Posted: Tue Jan 28, 2020 5:20 pm
by kobbi
So far from what I can see, the Double Tap seems to be working OK so is the Pistol Melee Defense (situational though - was never able to succeed using it on some tougher mobs - must be resisting) while Disarming Shot seems to be broken... Dodge seems to be also working. But with all this I have no idea on how it'll behave on higher level things... as well as PVP (I recall for PVP it was always viable in the past)...
Re: Is it viable for high end content?
Posted: Tue Jan 28, 2020 5:47 pm
by wolfragex
Thats good to know, I was considering going up the BH pistols tree to cap out on speed and pickup Eye Shot for PvP. Would be awesome if the character could also do some End-Game content too.
I am sort of torn Between BH or Novice Commando for the Launcher Pistol...
I may end up with something like:
https://swgsremu.com/skillplanner/#/#co ... armed:0203
Re: Is it viable for high end content?
Posted: Tue Jan 28, 2020 8:16 pm
by kobbi
Hopefully there are some Master Pistoleers out there who can help us with that assessment
My few cents on the build - If you going to be running solo, might also look into getting some basic Medic skills for self-healing with those stimpacks.
Long time ago... I was running Master Commando for EK tanking and PVP - was really good (I can't recall details on my spec though - it has been more than 10 years back lol).
Re: Is it viable for high end content?
Posted: Tue Jan 28, 2020 8:43 pm
by wolfragex
Yeah, I was secretly hoping that maybe the Med Use CAs worked now, and you could bypass the 15 skill points from a Medic dip. It seems like they may still be bugged/disabled.
Re: Is it viable for high end content?
Posted: Tue Jan 28, 2020 10:24 pm
by kobbi
They do have med skill required to use... A and B just need 5 points where C could be 30... depends on how those stims were crafted... could be less.
Re: Is it viable for high end content?
Posted: Sat Feb 01, 2020 5:34 pm
by Xordium
Pistols is very viable for end game content but you need a decent gun. A scatter with 500ish max plus damage would easily break Krayts, Dark Jedi, NS Elders etc. Just need to get some kiting skills and you're all good.