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Tracking basics

Posted: Sat Jul 22, 2017 1:55 pm
by Vidar
Tracking can NOT find what the server has not spawned yet. This means that you need to have been in the area long enough for a critter to spawn. Ex. You can not fly into an area on a speeder and jump off and track. The server takes a moment to recognize that you are there and will then spawn accordingly

Tracking can NOT force anything to spawn. Rangers can not make a critter appear out of thin air.

A typical tracking routine is to set up a grid of waypoints and to search at regular intervals based on that grid. Remember to wait a few seconds to track when you enter a new area, to allow the server to catch up with you. Other methods include having a group of people roaming around inside an area (this is generally called 'stirring up spawns') while the Ranger tracks within that area.

The radius of tracking is 500m which means we can track anything that is within 500m of us, that has spawned.

What does tracking look like to a Ranger? Well, when we issue the /areatrack command, we get a window that asks us to choose what we want to track (based on our skills); Animal, NPC, or PC. We select what we want to track and there is an animation. We then get a list of results, or a message saying there is nothing to track in the area. The list or results consists of a the MOB type; displayed as the full critter name including the baby tag if it is one, or the NPC name incliding it's type [such as Ophelia (a Nightsister Ranger)], or a Player's name (no title or faction affiliation is displayed) and a direction and distance, if we have the appropriate skill boxes trained. There is no waypoint to the target, so multiple tracks may be necessary.