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Jedi Padawan (Skillplanner)

Posted: Tue Oct 23, 2018 3:44 am
by Elo
New to SR and haven't started playing yet, but I'm really digging what I see so far.

On that note, the Skillplanner seems great, but it has a few things that are unfamiliar to me. Namely, the Jedi Padawan/Knight trees. These look like what I imagine the hologrind trees would have looked like as opposed to the village, which I know SR has implemented.

Can someone confirm what those branches represent? My assumption is that they are no longer relevant.
Screen Shot 2018-10-23 at 09.39.47.png

Re: Jedi Padawan (Skillplanner)

Posted: Tue Oct 23, 2018 12:04 pm
by Awesome
not sure about those skill trees, must be a NGE thing perhaps, not used here

Re: Jedi Padawan (Skillplanner)

Posted: Tue Oct 23, 2018 9:17 pm
by Tyclo
Welcome to SR!

To my best of knowledge, these are from the first iteration of Jedi. (~Perma-death era) - They are not apart of SR, or I think any Emu for that matter.

I use a script to automatically pull skill data from our game files and this just happens to be left over data present from the original version of the game. I can manually prune these out, but that requires recompiling the whole thing, lol.

I'll put it on my to-do list.

Edit: Skills removed. (I should probably remove pilot too, but meh...)

Re: Jedi Padawan (Skillplanner)

Posted: Tue Oct 23, 2018 11:12 pm
by Elo
Tyclo,

Your responsiveness is impressive! Thanks.