Hi everyone!
We are looking for Event Ideas to engage you all in the events and make sure you all enjoy them. So if anyone has any suggestions please feel free to post them here. Thank you
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Have any questions? Need help with something? Contact us on Discord or check out our Help Forums.
Announcement: We have updated our multiple accounts policy. Please read here and submit the required information if your household plays on more than one account.
Donations are always welcome and help us with the upkeep of the server. Click click here to donate.
we have now added donorbox for those of you who cant use PayPal too. Thank you!
Help us stay #1 and vote for us Here and Come Join Us on Twitter
Comunity Event Ideas
- chompbacca
- Lieutenant
- Posts: 31
- Joined: Wed Jan 03, 2018 8:45 am
- Location: England
Re: Comunity Event Ideas
a PvP arena style event would be cool, im not sure what it would take to put that together, but maybe can have different heats 1v1, 2 vs2, 3 vs 3, and maybe also a non jedi vs non jedi bout. Or 30 people enter and a king of the hill, last one standing wins. Anything PvP for me sounds fun.
Re: Comunity Event Ideas
A Monster Hunter rip off event, kinda along the lines of we get clues to where the beasts are and each creature has a particular weakness if that is achievable. i Know we do not have the numbers to have so many of each class or damage type but that is my idea needs for fine tuning clearly but you the general idea.
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- Midshipman
- Posts: 3
- Joined: Thu Jun 07, 2018 10:33 am
Re: Comunity Event Ideas
Pet grooming competition
Basically, Creature Handlers and Droid Engineers battle their pets to determine the best trainer on the server. For rewards, we could have special pets. Rancors the size of Porgs, special, tameable Krayt dragons, special droids, etc.
It wouldn't involve everyone, unfortunately, but niche tournaments can be lots of fun, with specialized rewards for excelling in your field.
Basically, Creature Handlers and Droid Engineers battle their pets to determine the best trainer on the server. For rewards, we could have special pets. Rancors the size of Porgs, special, tameable Krayt dragons, special droids, etc.
It wouldn't involve everyone, unfortunately, but niche tournaments can be lots of fun, with specialized rewards for excelling in your field.
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- Midshipman
- Posts: 3
- Joined: Thu Jun 07, 2018 10:33 am
Re: Comunity Event Ideas
SWGSREMU Ecto-containment unit.
A bio-engineering disaster has created a race of rapidly recreating creatures. If they escape, they will overrun the planet, and could even spread to the other planets hiding in the cargo of escaping ships. These vicious creatures even regenerate when cut in half! All hands are requested to assist in the suppression of this disaster.
In the course of the event, creatures killed by most damage types simply spawn two creatures at 70-90% their current power. Every so often, these creatures will spawn a replica of themselves, at 100% their current power. The timer to replicate gets started when the creature is spawned, so splitting it starts the timer over, but adds the risk of having two of them.
We could have certain creatures be permanently killable by certain damage types, and have goals beyond simply killing them, such as initializing the containment system to gas the entire facility.
Not sure how difficult it would be to code, but it would be terrifying amounts of fun.
A bio-engineering disaster has created a race of rapidly recreating creatures. If they escape, they will overrun the planet, and could even spread to the other planets hiding in the cargo of escaping ships. These vicious creatures even regenerate when cut in half! All hands are requested to assist in the suppression of this disaster.
In the course of the event, creatures killed by most damage types simply spawn two creatures at 70-90% their current power. Every so often, these creatures will spawn a replica of themselves, at 100% their current power. The timer to replicate gets started when the creature is spawned, so splitting it starts the timer over, but adds the risk of having two of them.
We could have certain creatures be permanently killable by certain damage types, and have goals beyond simply killing them, such as initializing the containment system to gas the entire facility.
Not sure how difficult it would be to code, but it would be terrifying amounts of fun.