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ranged vs jedi

Whorg
Sub-Commander
Posts: 47
Joined: Wed Jan 30, 2019 6:41 pm
United States of America

Re: ranged vs jedi

#41

Post by Whorg » Thu Jan 02, 2020 8:15 am

Agreed. Just gets very, very frustrating to go through all of the work picking up a mission, prepping, sending droids, finding the target (assuming they are not sitting in a house as 75% of bounties seem to be). And then AT LEAST 75%, probably closer to 90% realize they can't win and just FR2 out. Give chase, catch with pod, FR2 out. Repeat.

Matter of fact Im sitting outside my bounties house now as I write this. Tracked him to Endor doing trials, fought, nearly killed him and he ran as I knew he would. Caught up to him 3 times, just kept activating force run 2 until he finally was able to shuttle out and run to his house.

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Elo
Squadron Commander
Posts: 86
Joined: Mon Oct 22, 2018 12:43 pm
United States of America

Re: ranged vs jedi

#42

Post by Elo » Fri Jan 03, 2020 2:08 am

I’m game for the concept, but please don’t make any Jedi skill worthless in the process. Getting around in PVE can be achieved with speeders or FR1, so FR2 is only for PvP in my mind. And not just running as some use it - it’s for navigating/mastering the battlefield. I’m personally game for boosting BH to make fights more interesting (although I know not everyone is).

Keep in mind that BH vs Jedi is currently a 5 vs 1 fight and therefore BH should win nearly every time. If a BH can kill a Jedi 1 v 1 then either Jedi needs a big boost or the 5v1 mechanics needs to change.

Balance is everything in this game, as we all know. I love that the devs here keep that in mind!

And thanks Tyclo, you rock.

Whorg
Sub-Commander
Posts: 47
Joined: Wed Jan 30, 2019 6:41 pm
United States of America

Re: ranged vs jedi

#43

Post by Whorg » Sun Jan 05, 2020 3:40 am

Elo wrote:
Fri Jan 03, 2020 2:08 am
I’m game for the concept, but please don’t make any Jedi skill worthless in the process. Getting around in PVE can be achieved with speeders or FR1, so FR2 is only for PvP in my mind. And not just running as some use it - it’s for navigating/mastering the battlefield. I’m personally game for boosting BH to make fights more interesting (although I know not everyone is).

Keep in mind that BH vs Jedi is currently a 5 vs 1 fight and therefore BH should win nearly every time. If a BH can kill a Jedi 1 v 1 then either Jedi needs a big boost or the 5v1 mechanics needs to change.

Balance is everything in this game, as we all know. I love that the devs here keep that in mind!

And thanks Tyclo, you rock.
Well, you cant just place a blanket statement like "If a BH can kill a Jedi 1v1". You have to take skill, equipment, knowledge of class mechanics,builds, everything into account. I agree 5 BH for 1 Jedi is way out of line though. 2 BH should be max.. at least until/if FRS ever gets introduced.

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Elo
Squadron Commander
Posts: 86
Joined: Mon Oct 22, 2018 12:43 pm
United States of America

Re: ranged vs jedi

#44

Post by Elo » Sun Jan 05, 2020 2:02 pm

Good point, that was too vague. My feeling is that a seasoned BH with top-tier equipment should have a good fight 1v1 with a seasoned Jedi with good equipment. This happens at present 1v1 against defense stackers with good (but not necessarily top-tier) equipment. It does not happen with ranged BHs, who have to work much harder and spend more to get good gear only to find that many Jedi can dizzy/KD and then wreck.

I’m on board to make ranged MBH viable, but let’s not give more to the defense stacker BHs.

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Roccah
Lieutenant
Posts: 34
Joined: Sun Oct 28, 2018 12:31 am
Location: Behind You
Germany

Re: ranged vs jedi

#45

Post by Roccah » Sun Jan 12, 2020 11:04 am

Due the 250pt Jedi nearly all Ranged need a bit Love :)

Would be very helpfull to have Melee Dmg Mig into maybee Invest tree .
ForceRun can not be used while having States ( a lot Jedi using lately State Heal so not sure about this , but would be a Option)
Ranged Dizzy/Intimidate shoots
Maybee Accuracy could be a Point also .. MBH + Cara is on 200Acc .. with Pistols i think 180 .. so maybee every 10 Points Acc over 150Acc could reduce Saberblock .
My last BH Build was like BH 3x3x(because i have Fire DoTs so no need of Torso Shot) Pistols xx44(to have some usefull pistols ) , Tk x3x4x (for states/kd and Melee mig ) and Medic 221x (with +25Med Use and Janta Stims) was Fun and pretty much more Tanky than i thought ;)

dcounts1584
Midshipman
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Joined: Sun Nov 17, 2019 4:49 am
United States of America

Re: ranged vs jedi

#46

Post by dcounts1584 » Sun Jan 12, 2020 5:08 pm

What also needs to be considered is that a BH, or any normie, with sliced PSGs and Intimidate are almost impossible to dmg, at best you catch them for a fraction of a second with intimidate down and you do a little bit of dmg before they re-intimidate and then they just regenerate everything. This isn't even talking about throwing wafer's into the mix. Now imagine once people start getting BH armor with even more LS protection. Intimidate would be less of an issue if healstates was taken out of the combat queue with a 3-4 second delay, but then this becomes almost a required skill for Jedi.

Awesome
Squadron Captain
Posts: 131
Joined: Thu Aug 03, 2017 11:25 pm
United States of America

Re: ranged vs jedi

#47

Post by Awesome » Sun Jan 12, 2020 5:47 pm

it seems there's a new mechanic out there with ranged vs jedi....when a jedi is postured down or KDed, looks like saber block goes to 0. Im taking damage from 1.5k-2.2k per shot. Im not sure if its conjunction with stunned state or not, just going by what I see in our new breed of BHs as of late. Im pretty sure this exists with all ranged, not just commando. Can someone on staff clarify if this is working as intended or some mechanical glitch. If this is working as intended the only counter for it is FR2, as trying to stick toe-to-toe with a TKM/Mando/BH with PSGs/exos/and speedcapped flammers is futile with most builds, and if caught KDed without AI, I don't think many jedi builds could heal thru that. Stating this here cause as of late ive been against FR2 being toggled as it was too OP, but as the only option against this new mechanic I would suggest strongly every jedi out there grab enhancer 4xxx. Seems silly to have only one counter to a build but, sometimes games are silly.

Whorg
Sub-Commander
Posts: 47
Joined: Wed Jan 30, 2019 6:41 pm
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Re: ranged vs jedi

#48

Post by Whorg » Sun Jan 12, 2020 9:25 pm

I dont think it drops it to 0.. 40% seems about right if stunned and blind. Def doesnt hit 100%, might seem that way when firing a special that does 8x damage + 1.5(or 2x?) to someone knocked down. Also firing at 1 second with cap speed exceptional flamer. Do you have a combat log showing that it never blocks? Im personally against heavy weapon speed CA's, its the first server Ive ever seen that have them and it really makes for imbalance. Those special heavy weapons are supposed to take a long time to fire off.

Also, your tactics are way off. If your wasting 20 pts to take force run, your missing out on Intimidate which anyone wanting to be successful at pvp needs to have, its a game changer. Not to mention food that reduces fire damage by almost 50%. Dont give up so easy. There are tactics to combat this build, as people are starting to figure out.

Awesome
Squadron Captain
Posts: 131
Joined: Thu Aug 03, 2017 11:25 pm
United States of America

Re: ranged vs jedi

#49

Post by Awesome » Sun Jan 12, 2020 9:38 pm

im not giving up on the countering of that build, but im not respeccing for it. Instead of a long drawn out affair and using perfect pearls, ill opt for FR2. This will save my pearls and counter it without rebuilding my jedi. I was mearly wondering if this was working as intended, as I still wait for an answer from staff.

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Roccah
Lieutenant
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Joined: Sun Oct 28, 2018 12:31 am
Location: Behind You
Germany

Re: ranged vs jedi

#50

Post by Roccah » Sun Jan 12, 2020 10:22 pm

Awesome wrote:
Sun Jan 12, 2020 9:38 pm
im not giving up on the countering of that build, but im not respeccing for it. Instead of a long drawn out affair and using perfect pearls, ill opt for FR2. This will save my pearls and counter it without rebuilding my jedi. I was mearly wondering if this was working as intended, as I still wait for an answer from staff.
What i have seen at fights with owchie or from combat log of other BH , jedi still block ..if not i think they would be done within the first KD . i think it just feels like you would not :D you know yourself how fast a speedcaped flamer can be and what they hit for

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