- Alert + 15
- Weapon assembly + 10
- Structure assembly + 10
- General experimentation + 15
- Music wound healing + 25
- Music bf healing + 25
- Knockdown defense + 5
- Dodge + 5
- Stun defense + 10
- One handed melee accuracy + 5
- One handed melee speed + 5
- Center of being duration for one handed melee + 5
- Trapping + 10
- Creature harvesting + 10
- Rifle accuracy + 5
- Rifle aim + 5
- Rifle speed + 5
- Burst run + 5
- Slope move + 5
- Tame bonus + 10
- Stored pets + 5
- Creature knowledge + 10
- Creature harvesting + 10
- Group melee defense + 5
- Group ranged defense + 5
- Group burst run + 10
- Group slope move + 10
- Surveying + 20
- General experimentation + 20
- Manage vendor + 1
- Hiring + 10
- Vendor item limit + 100
- Dizzy defense + 10
- Knockdown defense + 5
- Pistol accuracy + 10
- Pistol hit while moving + 5
- Pistol aim + 5
- Dizzy defense + 10
- Stun defense + 10
- Melee defense + 10
- Polearm speed + 5
- Polearm accuracy + 10
- Unarmed accuracy + 10
- Unarmed speed + 5
- Unarmed damage + 15
- Melee defense + 10
- Creature harvesting + 10
- Meditation regeneration + 1
- Unarmed accuracy + 10
- Unarmed speed + 5
- Unarmed damage + 15
- Melee defense + 10
- Creature harvesting + 10
- Meditation regeneration + 1
- Dance wound healing + 15
- Music wound healing + 5
- Dance bf healing + 15
- Music bf healing + 5
- Keep creature + 1
- Tame non aggro + 5
- Tame aggro + 5
- Tame level + 10
- Stored pets + 4
- Healing range + 10
- Healing range speed + 10
- Combat healing ability + 10
- Surveying + 20
- General experimentation + 20
- Manage vendor + 1
- Hiring + 10
- Vendor item limit + 100
- Dizzy defense + 10
- Stun defense + 10
- Two handed melee speed + 10
- Two handed melee accuracy + 10
- Melee defense + 10
**Does not generate with starter tools
***Does not generate with starter weapons