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Have any questions? Need help with something? Contact us on Discord or check out our Help Forums.
Announcement: We have updated our multiple accounts policy. Please read here and submit the required information if your household plays on more than one account.
Donations are always welcome and help us with the upkeep of the server. Click click here to donate.
we have now added donorbox for those of you who cant use PayPal too. Thank you!
Help us stay #1 and vote for us Here and Come Join Us on Twitter
Bounty Hunter VS Jedi
Bounty Hunter VS Jedi
Game play against Bounty Hunters: The current methods allow Jedi to ignore multiple range adversaries. Against any Single bounty hunter there should be little chance of the Jedi losing. Against more than one the chances of a Jedi victory should drop dramatically. This should include Ranged opponents. Currently, this is not the case. There is little doubt that a properly trained Jedi could defeat the maximum of 3 ranged bounty hunters. Ranged Bounty Hunters should most certainly pose more of a threat and Master Bounty hunters should be feared.
Problem: Lightsaber block is too high. Ranged weapon damage is too low.
Master Bounty Hunter is useless
Ranged Bounty hunters have no reasonable chance to survive against a LS Jedi and/or have no way to stay out of range.
Solution:
Add in a skill that lowers the chance of saber block to a minimum of 20%. This skill would be in the Carbine/Pistol/LLC skill trees with the bulk of the points in Master Bounty hunter.
Increase the damage multipliers of the skills in the Bounty Hunter trees. Add in Lightning Single 3 to Master Bounty Hunter.
Change all Bounty Hunter skills to be usable by all Carbines/Pistols/LLC. If possible create a skill and place in MBH.
Remove Jedi Range damage mitigation from Defender and move to Force Powers
Add in Ranged Damage mitigation 2 to MPowers
Add in Melee Damage mitigation 2 to MDef.
Add in Melee damage mitigation 1 to Bounty hunter xxx1. Add Melee damage mitigation 2 to master bounty hunter.
Problem: Lightsaber block is too high. Ranged weapon damage is too low.
Master Bounty Hunter is useless
Ranged Bounty hunters have no reasonable chance to survive against a LS Jedi and/or have no way to stay out of range.
Solution:
Add in a skill that lowers the chance of saber block to a minimum of 20%. This skill would be in the Carbine/Pistol/LLC skill trees with the bulk of the points in Master Bounty hunter.
Increase the damage multipliers of the skills in the Bounty Hunter trees. Add in Lightning Single 3 to Master Bounty Hunter.
Change all Bounty Hunter skills to be usable by all Carbines/Pistols/LLC. If possible create a skill and place in MBH.
Remove Jedi Range damage mitigation from Defender and move to Force Powers
Add in Ranged Damage mitigation 2 to MPowers
Add in Melee Damage mitigation 2 to MDef.
Add in Melee damage mitigation 1 to Bounty hunter xxx1. Add Melee damage mitigation 2 to master bounty hunter.
Re: Bounty Hunter VS Jedi
no,no,no,no,no,no,no,no,no,no,no
Re: Bounty Hunter VS Jedi
i dont think jedi should be nerfed though, i think MBH should be brought up a bit. No nerfs guys!!!
Re: Bounty Hunter VS Jedi
How do you buff a ranged bounty hunter without breaking pve?
Re: Bounty Hunter VS Jedi
that is a really good question. i do know that nerfing jedi or any other class isnt really a good solution jedi are pretty squishy as is. my Mrifles doesnt seem to have any trouble hitting them at range currently. Have you given a ranged bh a go since they made high acc have a better chance at penetrating saber block?
Re: Bounty Hunter VS Jedi
Yes. Carbineer with 200 accuracy. Absolutely no problem. They were as an insect on an elephant.
Re: Bounty Hunter VS Jedi
have intimidate reduce saber block by 50%, that's the way it was on live if I recall correctly. a MLS jedi with intimidate state will only have 40 saber block max, that's how u fix it
Re: Bounty Hunter VS Jedi
By forcing a ranged bounty hunter to drop 15 points in brawler?
Re: Bounty Hunter VS Jedi
yea why not, works for pvp jedi


