Tyclo wrote: ↑Thu Apr 16, 2020 2:10 am
April 15th, 2020
Combat Balancing Changes
- Bounty Hunter:
- Eye Shot (Pistols):
- Removed Intimidate state chance.
- Lightning Single 2 (Lightning Canon):
- Reverted to previous state.
- Lightning Cone 2 (Lightning Canon):
- Reverted to previous state.
- Jedi Enhancer:
- Reduce cost of force armor cost per hit.
- Increased effectiveness of Enhancer's force resist states.
- Jedi Healer:
- Force Cure Disease:
- Heals for two iterations instead of one.
- Force Cure Poison:
- Heals for two iterations instead of one.
- Heal All Other 1
- Heal amount increase to 700 from 250.
- Force Cost decreased to 250 from 600.
- Timer decreased from "6" to "3".
- Heal All Other 2
- Heal amount increase to 1500 from 750.
- Force Cost decreased to 375 from 700.
- Timer decreased from "6" to "3".
- Heal All Self 1
- Heal amount increase to 750 from 500.
- Force Cost decreased to 150 from 250.
- Timer decreased from "6" to "4".
- Heal All Self 2
- Timer decreased from "6" to "4".
- Total Heal Other
- Increased heal Disease and Poison iterations to 2 from 1.
- Increased heal amount to 6000 from 1000.
- Increased heal battle fatigue and wound amount to 500 from 250.
- Lowered heal Disease/Poison/Bleeding/State cost from 50 to 25.
- Timer decreased from "3" to "2".
- Total Heal Self
- Increased heal Disease and Poison iterations to 5 from 2.
- Timer decreased from "3" to "2".
- Jedi Lightsaber:
- Saber One Handed Combo Hit 3:
- Removed posture down state from ability.
- Saber One Handed Flurry 2:
- Increased damage multiplier to 4.25 from 4.0.
- Saber Two Handed Body Hit 3:
- Increased damage multiplier to 2.75 from 2.25.
- Saber Two Handed Phantom Attack:
- Increased damage multiplier to 4.75 from 4.5.
- Saber Polearm Dervish 2:
- Increased damage multiplier to 4.75 from 4.5.
- Saber Polearm Leg Hit 3:
- Increased damage multiplier to 2.75 from 2.25.
- Swordsman:
- Two Handed Melee Area Hit 3:
- Reverted to previous state.
- Two Handed Melee Hit 3:
- Reverted to previous state.
Updated:
- Bounty Hunter Missions:
- Bounty Hunters cannot hunt the same target more than once every 20 hours. (Timer is pending to change)
Fixed:
- Additional locked cell fixes for combat.
Tested
In my opinion, reduce Heal all Other 1 and 2 Strength down to "500" and "1000" respectively.
I would further reduce heal all self 2 to "3" for timer. The timer was still pretty long, this will help Jedi livability but at same time, will cause problems for them if they spam it because it'll drain their force very quick
force cure should be pushed up to 2.4-2.6 'iterations'. took me about 3 force cures to cure a 630 effectiveness, 145 potency poison which is pretty good but not the best poisons I have, and cant definitely reapply poisons as you finish clearing the other set.
no BH on to test damages on them.
Force armor 2 - while the changes are WAAAAY better, a fight 1v1 Jedi, with barely any healing lasts about 5 minutes. BH fight will last 1-2 minutes before you're out of force. FRS is integral part in SOE Jedi design so much so that Lightsaber specials cost is affected, same thing with a lot more features. So while just sitting there and taking damage on force armor 2 it'll last a while but as soon as start fighting back and healing, you start losing force at a very rapid pace.