House Packup:
The worst kept secret on the Test Server.
- Players may pack up structures they own via the "Pack Up Structure" option on the Structure Management Terminal or via the /packup command.
- Packing up a structure will send it to your datapad.
- Packed up structures still consume and require maintenance and will take up lots.
- Restrictions:
- You may not pack up structures which contain vendors.
- You may only pack up structure which you own.
- You may not pack up Civic Structures such as banks, bazaars, shuttles, city halls or gardens.
- You may not pack up GCW Bases.
- You cannot trade packed up structures.
- You may only unpack a structure once every 60 seconds.
- Worn Compass Schematic:
- Added to Master Ranger.
- Requires 1x Damaged Compass Frame to craft. Does not require unique stacks.
- Damaged Compass Frame:
- Obtained by Novice and Master Ranger via foraging. (NOT YET IMPLEMENTED ON TC)
- Chance to receive a Damaged Compass Frame from foraging increases with Ranger and forage skill mod. (NOT YET IMPLEMENTED ON TC)
- Duplicator:
- Added TSE Carbonite Catalyst, Digestive Enzyme, Arcon Fertilizer and UniTech Installation Beacon combinations (Combinations will be changing before live, they're a little too difficult at the moment)
- Bounty Hunter Missions:
- Lowered the maximum amount of Bounty Hunters per mission to 2 from 3.
- Jedi:
- Saber Block:
- Lower saber block base to 80% from 85%.
- Heal All Other 1:
- Lowered Heal Amount to 500 from 700.
- Lowered Force Cost to 200 from 250.
- Heal All Other 2:
- Lowered Heal Amount to 1000 from 1500.
- Lowered Force Cost to 300 from 375.
- Saber Block:
- Village of Aurilia:
- Changed Village Outro quest timer to 5h to 8h from 4h to 24h.
- Changed Village Intro Old man timer to 5h to 8h from 3h to 24h.
- Changed Village Intro Sith attack timer to 2h to 5h from 1h to 12h.
- Weapons:
- Changed Thermal D18 Pistol skill requirement to Novice Pistoleer.
- Changed Steady Detonite DL44 Pistol skill requirement to Novice Pistoleer.
- Changed C10 Dragoneye Reaper Pistol skill requirement to Novice Pistoleer.
- Locations:
- Taanab:
- Lowered Lightsaber resists on the Invasive Species Survey Drone.
- Hydro Station:
- Hydro Station NPCs now have a chance to drop the UniTech Installation Beacon.
- Increased NPC agro radius.
- Lowered Lightsaber resists on Director, SBD and System Admins.
- Increased HAM on Director.
- Downed Ship:
- Lowered Lightsaber resists on the Captain and Skirmishers.
- TSE Mines:
- TSE Mine NPCs now have an increased chance to drop TSE Carbonite Catalyst.
- Lowered Lightsaber resists on the Mine Supervisor, Crazed Miner, Survey Droid, Systems Engineer, Extractor Droids and Miner Droids.
- Norulac Freebooters:
- Norulac Freebooter NPCs now have a chance to drop TSE Carbonite Catalyst.
- Lowered Lightsaber resists on Guards and Usurpers.
- Increased Lightsaber resists on Kursants.
- Taanab Surveyors:
- Taanab Surveyor NPCs now have a chance to drop the UniTech Installation Beacon.
- Lowered Lightsaber resists on Guards.
- Taanab Defense Force:
- Taanab Defense Force NPCs now have a chance to drop the Arcon Plant Fertilizer.
- Abandoned Storehouse:
- Lowered Lightsaber resists on Aggressors and Scouts.
- Kaas:
- Lowered Lightsaber resists on:
- Darkside Corrupters
- Prophet Minions
- Prophet Trooper Mauler
- Prophet Trooper Security Operator
- Elite Prophet Trooper Captain
- Elite Prophet Trooper Commander
- Elite Prophet Trooper Squad Leader
- Lowered non-LS resists on:
- Maarek Stele
- Elite Prophet Trooper
- Lowered damage from:
- Darkside Corrupters
- Prophet Trooper Maulers
- Lowered Lightsaber resists on:
- Taanab:
- Items:
- Increased Loot Quantities:
- TSE Carbonite Catalyst can now drop in stack of up to 4.
- Digestive Enzyme can now drop in stack of up to 4.
- Arcon Fertilizer can now drop in stack of up to 3.
- TSE Fuel Cell:
- Lowered crafting requirements for TSE Fuel Cell.
- TSE Fuel Cell now granted 25 charges instead of 20.
- Gowix Harvester Extractor:
- Lowered crafting requirements for Gowix Harvester Extractor.
- Increased maximum charges to 250 from 100.
- Sarlacc Chow:
- Lowered crafting requirements for Sarlacc Chow.
- Sarlacc Chow now granted 20 charges instead of 10.
- Sarlacc Trash Can:
- Lowered crafting requirements for Sarlacc Trash Can.
- Increased maximum charges to 80 from 60.
- UniTech Installation Beacon:
- Lowered crafting requirements for UniTech Installation Beacon.
- Increased Loot Quantities:
- Schematics:
- Increased City Crafting Station schematic uses to 2 from 1.
- Increased Large NGE/CU Houses schematic uses to 2 from 1.
- Increased Compact Harvesters and Heavy Wind Generator schematic uses to 3 from 1.
- Vendors:
- Lowered cost to purchase NGE/CU houses for SR Coins by 50%
- Large houses now cost 5 SR Coins for a 2 use schematic.
- Small houses now cost 3 SR Coins for a 1 use schematic. (Note, this will be decreased to 2 SR Coins)
- Player's pets can attack other player's in private structures (Previously fixed, accidentally omitted from notes)
- Possible fix for vanishing harvester resources on server start up.
- Harvesters not always updating their hopper properly in the BER is under a certain threshold.
- Other harvester issues.
- Missing hint in admin /resource command.
- Non-functional sui window buttons. (You don't care, but I do!)
- Logging, fall backs and may other things not worth detailing but were a lot of work....
- More house pack up fixes than I can even list...