Register an Account Image - Join our Discord Server Image

Have any questions? Need help with something? Contact us on Discord or check out our Help Forums.

Announcement: We have updated our multiple accounts policy. Please read here and submit the required information if your household plays on more than one account.

Donations are always welcome and help us with the upkeep of the server. Click click here to donate.

we have now added donorbox for those of you who cant use PayPal too. Thank you!


Help us stay #1 and vote for us Here and Come Join Us on Twitter

Jedi Padawan (Skillplanner)

Discussion for the Jedi Profession
Post Reply
User avatar
Elo
Squadron Commander
Posts: 86
Joined: Mon Oct 22, 2018 12:43 pm
United States of America

Jedi Padawan (Skillplanner)

#1

Post by Elo » Tue Oct 23, 2018 3:44 am

New to SR and haven't started playing yet, but I'm really digging what I see so far.

On that note, the Skillplanner seems great, but it has a few things that are unfamiliar to me. Namely, the Jedi Padawan/Knight trees. These look like what I imagine the hologrind trees would have looked like as opposed to the village, which I know SR has implemented.

Can someone confirm what those branches represent? My assumption is that they are no longer relevant.
Screen Shot 2018-10-23 at 09.39.47.png
You do not have the required permissions to view the files attached to this post.

Awesome
Squadron Captain
Posts: 131
Joined: Thu Aug 03, 2017 11:25 pm
United States of America

Re: Jedi Padawan (Skillplanner)

#2

Post by Awesome » Tue Oct 23, 2018 12:04 pm

not sure about those skill trees, must be a NGE thing perhaps, not used here

User avatar
Tyclo
Admiral
Posts: 293
Joined: Mon Jan 01, 2018 10:08 pm
Location: Las Vegas, NV
United States of America

Re: Jedi Padawan (Skillplanner)

#3

Post by Tyclo » Tue Oct 23, 2018 9:17 pm

Welcome to SR!

To my best of knowledge, these are from the first iteration of Jedi. (~Perma-death era) - They are not apart of SR, or I think any Emu for that matter.

I use a script to automatically pull skill data from our game files and this just happens to be left over data present from the original version of the game. I can manually prune these out, but that requires recompiling the whole thing, lol.

I'll put it on my to-do list.

Edit: Skills removed. (I should probably remove pilot too, but meh...)

User avatar
Elo
Squadron Commander
Posts: 86
Joined: Mon Oct 22, 2018 12:43 pm
United States of America

Re: Jedi Padawan (Skillplanner)

#4

Post by Elo » Tue Oct 23, 2018 11:12 pm

Tyclo,

Your responsiveness is impressive! Thanks.

Post Reply