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commando/tkm krayt macro

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chris13217
Midshipman
Posts: 1
Joined: Sun Aug 19, 2018 12:06 pm
United States of America

commando/tkm krayt macro

#1

Post by chris13217 » Fri Sep 21, 2018 10:13 am

this is not perfect by any means but better than nothing adjust pauses as needed.




/ui action toolbarSlot00;
/pause 1;
/intimidate1;
/pause 0.6;
/unarmedBlind1;
/pause 0.6;
/unarmedKnockdown2;
/pause 1;
/ui action toolbarSlot01;
/pause 1;
/flameCone1;
/pause 0.6;
/flameCone2;
/pause 0.6;
/flameSingle1;
/pause 0.6;
/flameSingle2;
/pause 0.6;
/flameSingle1;
/pause 0.6;
/flameSingle2;
/pause 30;
/macro Krayt

Jat_1668
Squadron Captain
Posts: 134
Joined: Sun Feb 11, 2018 3:24 pm
United States of America

Re: commando/tkm krayt macro

#2

Post by Jat_1668 » Sat Sep 22, 2018 12:47 am

Thanks!

cibus
Midshipman
Posts: 1
Joined: Tue Jan 15, 2019 9:37 am
Norway

Re: commando/tkm krayt macro

#3

Post by cibus » Tue Jan 29, 2019 12:54 pm

Can you solo a krayt with TKM/Commando ? Or do you need a doc or other profession as support ?

User avatar
Tyclo
Admiral
Posts: 293
Joined: Mon Jan 01, 2018 10:08 pm
Location: Las Vegas, NV
United States of America

Re: commando/tkm krayt macro

#4

Post by Tyclo » Tue Jan 29, 2019 8:28 pm

Any melee profession can solo a Krayt with varying degree of ease.

TKM/Commando can do it solo, best to have Novice Medic and some Stim B's, just keep the Krayt intimidates and use food like Pikatta Pie for dodge.

The preference of this template for Krayts comes from the Fire Dot from all 4 heavy weapons specials, then you switch to TK and spam Unarmed hit 3, swap to flame for the fire dot, repeat. Sprinkle in some intimidate and knockdown and you're good.

But this macro won't work anymore as the commands have been unified between heavy weapons. Check in game to get the correct commands.

Mertano
Midshipman
Posts: 4
Joined: Tue Dec 25, 2018 5:56 pm
Germany

Re: commando/tkm krayt macro

#5

Post by Mertano » Sun Feb 03, 2019 3:44 pm

Yeah the commands are /specialHeavyWeaponSingle and Area..
Why do you spam unarmedHit3? I prefer BodyHit, as the Dots also just hit the Healthpool. Over that i use the TKM just for setting states, fully Taped and with propper Food/sl you stand also with the flamer all the time and are able to do way more dmg as you flame them at speedcap every second. A ancient takes me under 10min.

Btw Tyclo, there are beside the HeavyWeaponAccu/Speed SEA also Acid and Flamer once in the loottable.. Do they still have effect and if so, do they stack with HeavyW tapes?

User avatar
Tyclo
Admiral
Posts: 293
Joined: Mon Jan 01, 2018 10:08 pm
Location: Las Vegas, NV
United States of America

Re: commando/tkm krayt macro

#6

Post by Tyclo » Mon Feb 04, 2019 6:01 am

Mertano wrote:
Sun Feb 03, 2019 3:44 pm
Yeah the commands are /specialHeavyWeaponSingle and Area..
Why do you spam unarmedHit3? I prefer BodyHit, as the Dots also just hit the Healthpool. Over that i use the TKM just for setting states, fully Taped and with propper Food/sl you stand also with the flamer all the time and are able to do way more dmg as you flame them at speedcap every second. A ancient takes me under 10min.

Btw Tyclo, there are beside the HeavyWeaponAccu/Speed SEA also Acid and Flamer once in the loottable.. Do they still have effect and if so, do they stack with HeavyW tapes?
Unarmed Hit 3 does more damage with a 4.0 damage multiplier, Body Hit is 2.5. The fact that UH3 damages a random pool means it isn't as direct, but the extra damage multiplier helps over time. Combine that with health having a greater (50%, Action 35%, Mind 15%) chance of landing when doing a "random pool" attack, UH3 has the potential to do more health damage over time, even if it is random.

But yes, a speed capped Commando can do a ton of damage with just their Flamethrower.

Acid Speed/Acc and Flame Speed/Acc are for their respective weapons, Heavy Weapon Speed/Acc are only for consumable Heavy Weapons. None of them stack with each other.

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