Yes I agree that Jedi do get tons of benefits already. However that's why it takes 100x longer to grind out jedi then a regular profession and thats just jedi, it takes another several weeks to get all the tapes because you're useless otherwise with no force regen or accuracy. Meanwhile you grind out a BH in about 6-9 hrs of play time, need another 6 hrs of playtime to get credits to to get all the tapes and bare minimum equipment, bam you have a BH that can kill 90% of jedi.Dirtnose wrote: ↑Wed Feb 19, 2020 11:49 amYou do get benefits. Jedi are the only class with lightsaber damage, they're the only class that can run faster than the SL retreat ability, they're the only class to get a unique bar on their HAM, they're the only class that can literally stay invulnerable with AI, they're the only class that can block ranges attacks outright with saber block. I could go on and on.Orlaf wrote: ↑Mon Feb 17, 2020 7:58 pmProblem is that you should get some benefits to having jedi. If someone wants an ordinary pve profession, just go swords stacker. takes about 6 hours to grind out instead of 6 weeks. My point is that dealing 1-2k dmg a hit is ridiculous, you dont see any other profession dealing that kind of damage, even jedi against artisan will only be dealing 500-700 a hit. or 2x that when kd'dWhorg wrote: ↑Mon Feb 17, 2020 5:34 pmYou should not be able to have 1 spec be best at PvE AND PvP. Its your choice. Like you say, you want to farm on a forced PvP class with a PvE spec, thats the risk you take. Keep in mind Jedi is not the only PvE class, arguably not even the best depending on content. Its really no different than say my Rifleman. I initially had him Master Rifles, some CM, and defense stacker. Started getting mauled down by all of the CM poisons at the time, so was forced to adapt and switch builds and add Doc to clear them at the cost of CM. That, or die repeatedly. This game is and always has been rock, paper, scissors. There is and always should be a counter to every class and spec. However I will say that the Jedi pvp spec that Menace came up with that Im also running is brutally good and have not found a counter for that yet![]()
Just because you grinded on Rancors for 6 weeks doesnt mean you should have benefits exceeding the balance of a PvP meta. Jedi already get a tonne of unique stuff and flavour. Jedi should be designed and balanced within the confines of all the professions. The fact it takes "work" (and I use that word very loosely) to unlock one doesnt mean it should be an auto top tier class against everything. That logic is what kills any sort of balancing and what nullifies non jedi in pvp fights. Jedi taking more damage vs non Jedi isnt a grounds to want a change here. By this logic can all non jedi get force run because its totally ridiculous that non jedi cant run away from any fight they are about to lose.
Agree with me or not, have you or have you not seen BH 2 shot Jedi as if they were CL 20 mob? Does that seem 'balanced' since thats the word you keep on using.
There is also melee stacker template that's BHs use, sure it requires actual knowledge of game to know how to win, and sure you wont be able to beat jedi who are fully decked out by yourself, but that's why you're able to group up with 2 other BHs that will have other templates in order to hunt jedi.
Fact is we could go on about different 'balances' the game has or doesn't have but the main point of this is - is Flamer TKM build too op in PvP form? Seeing as you can 2 shot a Jedi, yes. Versus ordinary players? No. Dot itself does only 400-500 dmg, not a big deal. The hit itself while kd'd, stun'd does up to 2.5k and this is to a fully taped out Master Defender too. KD and stun are easy to apply with TKM due to high accuracy, most of time, those same BHs are impossible to state for too long (10 seconds max?) reducing the chances to prevent doing their single trick.
There is only 1 approach to counter that, and that's having heal state.

