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Guide to Creature Handler

Game guides for Sentinels Republic
Xordium
Senior Captain
Posts: 105
Joined: Tue Jan 28, 2020 8:04 pm
Great Britain

Re: Guide to Creature Handler

#11

Post by Xordium » Tue Sep 22, 2020 8:40 am

There are good AOE pets it's just with your kill times by the time you've pulled them you'll have burned through them with fanshot anyway. It's likely not a good or maybe optimal usage of pets.

Xordium
Senior Captain
Posts: 105
Joined: Tue Jan 28, 2020 8:04 pm
Great Britain

Re: Guide to Creature Handler

#12

Post by Xordium » Fri Oct 02, 2020 7:19 pm

Someone asked a question people should know the answer to in regards to combat pets. The order of speed is Kimo, then cat, the spider. It's not always important but worth knowing. I don't use kimos as a rule though due to model size. But for some mobs you need the kimo speed so you have to suck it up and scroll out.

Xordium
Senior Captain
Posts: 105
Joined: Tue Jan 28, 2020 8:04 pm
Great Britain

Re: Guide to Creature Handler

#13

Post by Xordium » Fri Oct 02, 2020 8:35 pm

Naming pets.

You need to teach them 4 commands with their name first eg train them attack, store, stay and followme then bob attack, bob store, etc

To save using the same thing that you may find named in the environment I do:

petFollowMe, petAttack, petStore, petStay, etc

Then you can say /tellpet Bob petSA1; /tellpet Fred petSA2 - this way you push different commands to different pets that you have out. This is useful for say posture control and knockdown. Know though pets will periodically push specials anyway so they aren't the best for CC.

Xordium
Senior Captain
Posts: 105
Joined: Tue Jan 28, 2020 8:04 pm
Great Britain

Re: Guide to Creature Handler

#14

Post by Xordium » Sat Oct 03, 2020 10:22 am

Outdated info
Last edited by Xordium on Fri Mar 26, 2021 8:57 am, edited 1 time in total.

Xordium
Senior Captain
Posts: 105
Joined: Tue Jan 28, 2020 8:04 pm
Great Britain

Re: Guide to Creature Handler

#15

Post by Xordium » Sat Oct 03, 2020 10:29 am

I get asked this a lot about the pets we sell in XF-TQL on Lok. Do specials apply from range: and the answer is yes but you have to have a pet that has a ranged attack. This is why we make a lot of spiders they can use a ranged attack and they are quick. So before purchasing check ranged attack = yes on the description then when you've tamed the pet teach it the ranged attack command and check the spatial spam say Ranged Attack On.

This is particularly important when using, for example, our MBH 100% electric resist pet where the target uses a LLC and you want him to use that and not engage at melee range where he will do kinetic damage. One means your pet will live the other means your pet will die.

This is also important if you are not using a 60% kinetic 60% energy pet against general ranged NPCs. If you have that energy hole and you don't engage at melee range your pet will die fast. Also if you don't have the energy resist and you fight more than 1 NPC (so the ones you are not engaged with in melee range are using the blasters) your pet will die fast.

Look at your target using /examine - see what they are going to use and then use an appropriate pet. There is no one good answer to all situations I am afraid.

Xordium
Senior Captain
Posts: 105
Joined: Tue Jan 28, 2020 8:04 pm
Great Britain

Re: Guide to Creature Handler

#16

Post by Xordium » Fri Oct 09, 2020 11:12 am

Are you a CH and want a baby from a yellow mob? Get a BE to just sample the mob afk. Eventually they'll be engaged in combat and die and replaced but as soon as a baby stops it will always say too young to sample so after a bit everything in range is a baby.

The best way to do this is target self then cycle target out once, sample, then cycle again sample, etc repeat macro. That reduces the error rate.

Xordium
Senior Captain
Posts: 105
Joined: Tue Jan 28, 2020 8:04 pm
Great Britain

Re: Guide to Creature Handler

#17

Post by Xordium » Wed Oct 14, 2020 2:51 pm

Best not to keep pets on toolbar selections in case you bug delete.
Last edited by Xordium on Fri Mar 26, 2021 8:58 am, edited 1 time in total.

rhyeal
Midshipman
Posts: 1
Joined: Mon Aug 10, 2020 10:15 pm

Re: Guide to Creature Handler

#18

Post by rhyeal » Thu Oct 15, 2020 12:29 am

I will definitely need to check out your vendors for some specialty pets.

As a M Ranger, MCH, 4004 Rifles, my Wampa allows me to hunt anything up to 40k HAM (or so) unbuffed and unarmored. Just drop a bit of Brandy to buff my secondary Mind stats and my DLT20 heavy can rip through most creatures using Mind and Head shots.

I'm not going to harvest as fast as a TKM, armored and lair spinning, but it's a fun way to play.

I cannot stress enough the benefit of a Wampa for tanking compared to any BE pet I've found. I've been able to pull it out during most fights and never had it near incap, even when I'm incapped and watching it fight the mob for me.

Xordium
Senior Captain
Posts: 105
Joined: Tue Jan 28, 2020 8:04 pm
Great Britain

Re: Guide to Creature Handler

#19

Post by Xordium » Thu Oct 15, 2020 2:32 pm

Now outdated info
Last edited by Xordium on Fri Mar 26, 2021 8:58 am, edited 1 time in total.

Xordium
Senior Captain
Posts: 105
Joined: Tue Jan 28, 2020 8:04 pm
Great Britain

Re: Guide to Creature Handler

#20

Post by Xordium » Wed Oct 21, 2020 8:02 am

This may actually be the top tip:

This isn't live - it's based on code that is emulating live with server specific things layered on top of that.

If someone tells you x,y,z because "I was a MCH on live" - then you are usually best ignoring them.

Unless they can explain what they are suggesting in terms of game mechanics on SR then they're just making a claim to expertise in an area they are no longer expert in and that is a logical fallacy.

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