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Is it viable for high end content?

Discussion for the Pistoleer Profession
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kobbi
Junior Flight Officer
Posts: 7
Joined: Sat Jan 18, 2020 2:17 am
Canada

Is it viable for high end content?

#1

Post by kobbi » Tue Jan 28, 2020 3:27 pm

Hello there,

While I was meditating on what to choose from the elite professions.... considering BH, commando or smuggler - somehow ended up leveling the pistoleer... I have heard a rumor hat some abilities are broken in swgemu and wondering if that’s true here as well?
Also would Master Pistoleer be a viable choice for high end mobs, missions etc?

wolfragex
Junior Flight Officer
Posts: 5
Joined: Tue Dec 24, 2019 12:19 am
United States of America

Re: Is it viable for high end content?

#2

Post by wolfragex » Tue Jan 28, 2020 5:04 pm

Interested in this as well.

I know in the original game even with the numerous broken abilities pistoleer was possible with the right gear, but it would be a vast improvement if the abilities worked :D

kobbi
Junior Flight Officer
Posts: 7
Joined: Sat Jan 18, 2020 2:17 am
Canada

Re: Is it viable for high end content?

#3

Post by kobbi » Tue Jan 28, 2020 5:20 pm

So far from what I can see, the Double Tap seems to be working OK so is the Pistol Melee Defense (situational though - was never able to succeed using it on some tougher mobs - must be resisting) while Disarming Shot seems to be broken... Dodge seems to be also working. But with all this I have no idea on how it'll behave on higher level things... as well as PVP (I recall for PVP it was always viable in the past)...

wolfragex
Junior Flight Officer
Posts: 5
Joined: Tue Dec 24, 2019 12:19 am
United States of America

Re: Is it viable for high end content?

#4

Post by wolfragex » Tue Jan 28, 2020 5:47 pm

Thats good to know, I was considering going up the BH pistols tree to cap out on speed and pickup Eye Shot for PvP. Would be awesome if the character could also do some End-Game content too.

I am sort of torn Between BH or Novice Commando for the Launcher Pistol...

I may end up with something like:
https://swgsremu.com/skillplanner/#/#co ... armed:0203

kobbi
Junior Flight Officer
Posts: 7
Joined: Sat Jan 18, 2020 2:17 am
Canada

Re: Is it viable for high end content?

#5

Post by kobbi » Tue Jan 28, 2020 8:16 pm

Hopefully there are some Master Pistoleers out there who can help us with that assessment :)
My few cents on the build - If you going to be running solo, might also look into getting some basic Medic skills for self-healing with those stimpacks.
Long time ago... I was running Master Commando for EK tanking and PVP - was really good (I can't recall details on my spec though - it has been more than 10 years back lol).

wolfragex
Junior Flight Officer
Posts: 5
Joined: Tue Dec 24, 2019 12:19 am
United States of America

Re: Is it viable for high end content?

#6

Post by wolfragex » Tue Jan 28, 2020 8:43 pm

Yeah, I was secretly hoping that maybe the Med Use CAs worked now, and you could bypass the 15 skill points from a Medic dip. It seems like they may still be bugged/disabled.

kobbi
Junior Flight Officer
Posts: 7
Joined: Sat Jan 18, 2020 2:17 am
Canada

Re: Is it viable for high end content?

#7

Post by kobbi » Tue Jan 28, 2020 10:24 pm

They do have med skill required to use... A and B just need 5 points where C could be 30... depends on how those stims were crafted... could be less.

Xordium
Senior Captain
Posts: 105
Joined: Tue Jan 28, 2020 8:04 pm
Great Britain

Re: Is it viable for high end content?

#8

Post by Xordium » Sat Feb 01, 2020 5:34 pm

Pistols is very viable for end game content but you need a decent gun. A scatter with 500ish max plus damage would easily break Krayts, Dark Jedi, NS Elders etc. Just need to get some kiting skills and you're all good.

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